Release PPSSPP, Emulator for PSP


Can test this at late late evening today.


I am underway to work.


Maybe another one can report it faster than i ;)
 
Can test this at late late evening today.


I am underway to work.


Maybe another one can report it faster than i ;)
Font working here. EUR version. Monster Hunter Freedom Unite  ;)  .iso

 WOW :lol:  This keeps getting better!!!
 
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So new build on the repo.

I switched from Als to OSS, for sound driver, I it seems OSS (beeing exclusive unlike Alsa) is faster.

Build 12
----------

  • Fixed fonts that where missing
  • Switched from Alsa to OSS, as it's faster
  • In sync with git sources

I tested a bit, and Ridge Racer 2 is still to slow but not far from playable. The "Alpha Hack" helps a lot in the menu, but in game, it doesn't speed much but break menu graphics..
 
Thanks, nice update.

Dissidia 012 now has font.

I  can enter character select and Map select.

So menu stuff seems ok now.

When loading battle: Famous white screen.

Sound works while white screen and sound effects match to the buttons I press (Jump button makes jump noise and such stuff).

Only Picture is white.

Alpha hack helps a lot with performance in menu (tried with and without).
 
Yehaah i will try more when i come home.


Have a Sdcard with some Homebrews without Textdisplay,maybe they work yet.


Anyone tried manager khemia with this version?
 
Could you try Dissidia 012 again :rolleyes: ?

Can you enter a battle or is it white for you as well?
 
So Frameskip was the problem.

Could enter battle.

However after intro animation nearly the whole screen was  blue except one little part in the center.

After some jumps the visible part became black.

Do I have to enable analog nubs manually.

Couldn't it.
 
So Frameskip was the problem.

Could enter battle.

However after intro animation nearly the whole screen was  blue except one little part in the center.

After some jumps the visible part became black.

Do I have to enable analog nubs manually.

Couldn't it.
Hum, analog nubs, after the last "git pull", the PCMain was update (to support Maemo), I may have lost the nubs. I have to check, I don't remember if I have put back the last code for nubs init...
 
As long as it's not confirmed that Nubs are broken I'd advice you not to spend too much time with them.

Dissidia 012 is so much messed up that I can't guarantee Nub support is missing or it's simply the game.
 
As long as it's not confirmed that Nubs are broken I'd advice you not to spend too much time with them.

Dissidia 012 is so much messed up that I can't guarantee Nub support is missing or it's simply the game.
Well, I've just checked, it's working for me. Nubs works in Tales of Eternia, no problems.

Maybe you disabled them, using the "no_analog" files inside appdate/ppsspp/home ?
 
I'll delete the appdata folder and test again.

EDIT:

Works now.

Seems like I have messed up some configuration.

Graphic is still messed up but analog controls work.
 
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Oh so wonderfull updates,and my home is so far.


I am im 1hour at home,cannot await to test :)
 
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Yep, difference is really noticeable this time.

You'll have lot's of fun with testing.

:)
 
As a bonus, the polygon glitches in Monster Hunter Freedom were sorted out on the last version.  :)
 
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