notaz
Certified Guru
I've recently ported PicoDrive to Gizmondo and PSP, and fixed some bugs and added features in the process. So this is an update to the latest codebase.
Those who still play SegaCD games can now compress their ISOs to CSOs to save SD space (CSO is ISO compressor format widely used in PSP scene). Other than that it's just some minor tweaks, like Snatcher no longer requiring "accurate timing", etc.
Changelog:
source code
Gpfce finally fixes the long standing bug in SMB3 involving missing ground (I hope). But I have not added complete open bus emulation (open bus emulation inaccuracies were the cause of the problem), because most other games don't seem to require it. It would be nice is somebody played SMB3 from start to completion without using warps and reported back.
Complete changelog:
source code
Those who still play SegaCD games can now compress their ISOs to CSOs to save SD space (CSO is ISO compressor format widely used in PSP scene). Other than that it's just some minor tweaks, like Snatcher no longer requiring "accurate timing", etc.
Changelog:
- Added .cso ISO format support. Useful for non-FMV games.
- It is now possile to force a region after the ROM is loaded.
- Fixed a sram bug in memhandlers (fixes Shining in the Darkness saves).
- Added additional low volume levels for my late-night gaming sessions (in stereo mode only).
- Added "fast forward" action in key config. Not recommended to use for Sega CD, may case problems there.
- Some minor generic optimizations.
- Patched some code which was crashing under PSP, but was working in GP2X/Giz (although it should have crashed there too).
- Readme updated.
- Some other small tweaks I forgot about.
source code
Gpfce finally fixes the long standing bug in SMB3 involving missing ground (I hope). But I have not added complete open bus emulation (open bus emulation inaccuracies were the cause of the problem), because most other games don't seem to require it. It would be nice is somebody played SMB3 from start to completion without using warps and reported back.
Complete changelog:
- Improved open bus emulation, fixes missing ground in some SMB3 levels.
- Improved auto frameskip behavior in cases when emu is not fast enough to maintain 50/60 fps.
- Fixed a bug which prevented some key combo configurations from working.
- Some other minor changes.
source code