bacteria
Modder & Portablizer
Not played this version, however was very impressed by your previous ones. Excellent to know you are still updating this already impressive emulator.
Currently not, I'll probably get back to it to port it to Pandora, if that will still be needed.Manjuu said:[offtopic] Is a gpfce update coming soon?
Yes, but only after some undefined period of time.Uukrul said:Any chance of uploading the source code?
Pandora.. that is good. Although I still hope there is a few things left for GP2X as the Pandora is a long way off yet (for us) , but not sure what it would be as Picodrive is pretty great.notaz said:As for perfect becoming "perfecter", the project is complex enough to be improved and optimized to death, there are still plenty of things to improve. But i'll leave it as is for a while, and move on to something more Pandora related.
Could you elaborate more? When you hit what obstacles, the ones which damage you and you loose rings?QuasaR said:Just wondering if there's a "bug" in PicoDrive: Now in SonicCD, when I hit certain obstacles, the status (the number of rings, time, lifes, etc.) disappears for a short blink...
I've checked that on PC emus, and they act the same. Probably game bug, but I can't check it on the real hardware.QuasaR said:The level is called "Collision Chaos - Zone 2". The objects are looking like glass discs and one will hear a "broken glass" sound when Sonic hits them. They're quite at the beginning of the level. The status disappears in every graphic mode (8-bit fast, accurate and 16-bit accurate).
Couldn't reproduce that one.QuasaR said:Another "bug" seems to be in PicoDrive: When I load a Sega CD game and fastly hit SELECT to get to the menu, choose now load state (the back ground image changes according to the savestate) and select one, PicoDrive freezes.
It is already considered and even more then that, it just needs a bit of work to complete. But I'm currenly moving to something else for a while, once again.PokeParadox said:Is there any chance at all you would consider 32X support?
I couldn't see anything wrong there. Tested with Sonic CD (US). No disappearing of the Status when hitting the Glass Discs. The game works 100% normal for me. Tested in every Rendering mode. Maybe we are using different CD Bios Versions? Do you have enabled "Accurate Timing/sprites" etc?QuasaR said:The level is called "Collision Chaos - Zone 2". The objects are looking like glass discs and one will hear a "broken glass" sound when Sonic hits them. They're quite at the beginning of the level. The status disappears in every graphic mode (8-bit fast, accurate and 16-bit accurate).
Another "bug" seems to be in PicoDrive: When I load a Sega CD game and fastly hit SELECT to get to the menu, choose now load state (the back ground image changes according to the savestate) and select one, PicoDrive freezes.
notaz said:It is already considered and even more then that, it just needs a bit of work to complete.PokeParadox said:Is there any chance at all you would consider 32X support?
Nice! Really amazingly news. I can't await it...
Regards,
Stephan
sbock said:notaz said:It is already considered and even more then that, it just needs a bit of work to complete.PokeParadox said:Is there any chance at all you would consider 32X support?
Nice! Really amazingly news. I can't await it...
Regards,
Stephan
Maybe he's talking about a Pandora Version of Picodrive? ^_^
Hmm, there is no need to regret. A "when it's done" schedule is OK for me too...notaz said:Don't get overexcited, dynarec (the hardest part) hasn't been even started, so it's still months away, and may still never get finished. By "a bit" I meant "a lot" really, and I regret posting that at all now.
True. I only thought, onto the Pandora 32X Emulation is much more easy beacuse of the more powerful Hardware than onto the GP2X. Maybe some of the OMAP 3D Features can help to speed up 32X Emulation but I don't know details about the way, 32X hardware works. Would be great if this wouldn't be pure software Emulation like onto the GP2X.sbock said:I think it doesn't matter which version of PicoDrive notaz is referring to. 32x support on a handheld console is always a good news since it's one of my favourite game systems...
Regards,
Stephan