Coldbird said:Klonoa... ahhhh... good memories about both Klonoa - Door to Phantomile and Klonoa 2 - Lunateas Veil...
This game easily pawns Super Mario & Co. as a Jump & Run...
either this or this cause all the breakage. It's what it says, compacting structures and simplifying code, those switches with dupe code in adsr.c were producing large amounts of code needlessly, causing more icache pressure without any good reason.Coldbird said:Just interested as I'm somewhat of a tech geek myself who often goes down to ASM layer to get his stuff done... but notaz, mind telling me what exactly you have changed in SPU?
I don't have any plans for the GLES plugin, somebody else will need to step up for that one.Coldbird said:Also I have a - not really r7 related question... do you think the OpenGLES graphic plugin will ever be in a state where it can actually be used?
No matter which game I've tried with it, it results in horrible screen corruption and lag, depending on the game in use speed differs a lot with the PCSX and embedded gpu plugin.
Yeah it's mentioned a lot in the source comments, I'll have a look.mvickers03 said:Having said that Notaz is there any plans for you to look into Skullmonkeys? no worries if your too busy, This was one of my fav PSX games as a child and would love to replay that on my Pandora. ATM it just quits to XFCE, I have tried it on PCSX for Windows and it loads fine.
The intention was per game, unless something broke.matzesu said:I have only one question: are they only 9 Savestates on the whole emulator, or 9 per Game?
notaz said:Yeah it's mentioned a lot in the source comments, I'll have a look.mvickers03 said:Having said that Notaz is there any plans for you to look into Skullmonkeys? no worries if your too busy, This was one of my fav PSX games as a child and would love to replay that on my Pandora. ATM it just quits to XFCE, I have tried it on PCSX for Windows and it loads fine.
I can't reproduce your sound problems, Grandia sounds fine and Tomba 2 plays everything to me. Also nobody else is reporting sound issues.Coldbird said:About the sound issue... both US and EUR Grandia no longer has sound, none at all... Tomba 2 fails to playback the voicing now and not all BGMs play... didn't have that problem on earlier revisions...
Known problem (load delays), very hard to fix, not sure if I'll bother for this one game. The game is buggy and works on real hardware due to luck.zRichi said:Dont know if anyone else has reported this and dont know if you want us to report here but Tekken 2 is a beautiful post modern art of spheres
Options->Display->Scaler->Fullscreen is no good for you?zRichi said:Also I always want my screen stretched. Can you implement this at any point for all games?
I've started fresh games to test all this, don't worry, however I didn't try deleting the appdata folder, will try in my lunchbreak and then report.notaz said:I can't reproduce your sound problems, Grandia sounds fine and Tomba 2 plays everything to me. Also nobody else is reporting sound issues.Coldbird said:About the sound issue... both US and EUR Grandia no longer has sound, none at all... Tomba 2 fails to playback the voicing now and not all BGMs play... didn't have that problem on earlier revisions...
Maybe you have config broblems, try renaming your appdata and turning overclocking down. Could also be savestate incompatibility or something, try starting a new game.
Dunny said:RoadRash worked fine in r6, just hangs in r7 - gets past the first couple of movies no problems by pressing START and then hangs.
Prometheus said:2: I've come across two minor audio oddities. In Croc: Legend of the Gobbos (a game which uses packs of XA audio), I walked into one room and a completely incorrect piece of music played
Thanks for that info - I'm glad it's not just me.Asmo said:Similar things happen for me in Tomb Raiders 1 + 2 (PAL, Bin/Cue rips). Most of the time it's the right piece of music, but other times it can be wrong or actually switch to a wrong one in midstream. Some of the little event jingles don't always play, like finding secrets.
Prometheus said:Thanks for that info - I'm glad it's not just me.Asmo said:Similar things happen for me in Tomb Raiders 1 + 2 (PAL, Bin/Cue rips). Most of the time it's the right piece of music, but other times it can be wrong or actually switch to a wrong one in midstream. Some of the little event jingles don't always play, like finding secrets.
Unfortunately, I've had to drop back to R6 for the moment, due to the memory card issue.