Discussion in 'Pyra News' started by EvilDragon, Aug 11, 2014.
How about an inner and outer button?
^ Seems to me that you would end up pressing both buttons by accident all the time, unless you had really tiny fingers.
I think one big button bit to pressure points would be easier than, like the d-pad but only the up/down part. You would have the ease of one button if the game only supports one.
For the inner outer to work, the inner would have to be circular just at the tip of the finger, and you press the rest with the joint.
If the inner button sticks out more than the outer button it could stay fairly thin. That might cause problems for pocketing it, or using shoulder buttons for media control when in a pocket.
I actually made a video (in 3D), but I'm not someone to post material of other people online. I'll have to do some editing, and ED also posted a video of the Pyra setup already.
And I'm not that savvy with editing videos
Also have photos of the Pyra shirt and another Pyra item (I see ED posted the pictures on twitter, so I'll add them later!), but I'll let ED show those first (also, thanks ED!).
Shirt is also available in the shop: https://www.dragonbox.de/en/pyra/194-pyra-t-shrit.html
(edit: added picture)
That's a very sexy keyring. :3
=~. O =
I have discovered that it is essential to be able to double-sholder with only index finger for keyboard commands. To make the most value and intuitivity out of placing ctrl+alt on shoulders, it needs to be easy to press.
Throwing the middle finger into the mix means you cant use them to support the device from underneath, which is needed when keyboard typing. Otherwise the underside of the index knuckle is trying to hold the whole device, if you could even pull that off.
The playstation controller solved this by having grips you could latch onto by gripping around it, there is no such grip on the pyra.
TL;DR Being able to press 2 buttons on one shoulderside with one finger, yes please.
I still can't believe how fast this project is moving. Maybe it is because right now I don't have time in my life to be on the forums every day like I was with the Pandora but wow, this is really moving along.
With the upper two shoulder buttons I'm not that concerned with them being functional in game, for me personally. With the Pandora I sat down with all the Playstation games I owned and the ones that did use 4 shoulder buttons the 'extra two' were used mainly in menus. I don't own or play any fighting games besides ones on SNES so for me if they're not comfortable to use in-game I won't be disappointed.
In desktop they would be great to have though, I think it was in this thread I read that when your fingers are near the keys the two extra shoulder buttons are comfortable to use.
I just hope this won't turn into a fiasco and hold the Pyra back for months and months like the uneven plastic color in the Pandora case did. If the two extra shoulder buttons aren't fixed within the amount of case revisions to get everything else working then just leave it at they're there and are pressable. There shouldn't be 12 case revisions trying to just tweek the shoulder buttons to perfection.
Frankly, this is all moving along fast enough that I would rather they spend as much time as they need to get every aspect to an optimal state.
After all, I still want to enjoy my aluminum encased Pandora for a while before the Pyra comes out. :3
=~. O =
I think they are putting the same effort into the product now as with the Pandora, but with the Pandora there was a lot of issue and learning to do that isn't applicable now.
Also there is help from the current developing companies, my experience with Asian companies is that you have to put more work into it to get the results you expect.
But I do feel everything is going pretty fast right now compared to the Pandora, but I don't mind. We still have to wait till next year at least.
I never even considered changing my Pandora grip to access the Pyra buttons. But then I only use one finger from each hand on even modern Playstation controllers.
ED should have a rhythm game (StepMania, Frets of Fire...) configured for the shoulder buttons to try how they fare in prolonged active use
And even more pictures:
your collection is impressive
Would have really loved to have a go on this.
Wow, who needs Occulus Rift then.
Edit: ok, maybe for this:
"Lawnmover Man" Cyber Boogey? "
Unless I am mistaken, ED is sitting with his Pandora in his back pocket. Since I doubt that is one of the metal cases, I have some questions.
Is this something you do often?
Have you had to replace your case, and if so how frequently?
Is this a standard case (not a prototype or something) and if so is it one of the newer ones?
Why are you hogging the NES? You could have played a game with the people around you.
Are there other Pandora sitters?
If so, have you replaced your case, and how well does it hold up with such rough use?
I will be using mine a lot more during the day starting tomorrow (but not sitting on it), so I will need it ready to go at all times, and I won't be lugging it around in my Pelican case if I can avoid it. For me, now, the sooner the metal cases are done the better.
I don't sit on mine. I regularly carry it in the front left pocket of dress slacks/khakis or in the cargo pocket on shorts. When I'm stuffed in an airline seat I move it to my front left shirt pocket with the headphone cable pulling down the pocket corner. Not elegant, but then there is nothing elegant about flying these days.
I giggle and smirk at the idea so many of you are using a Pelican case for general use. It's a clam shell device. Close it, shove it in a pocket and go. If I were planning to take my Pandora on safari - or even backpacking - then I'd want that kind of protection on it.
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