Gamescom, sensor upgrade and other nice news


Sorry if this has already been discussed:

How feasible would it be to have US labels for the alternate keyboard labels? I imagine actually remapping the keys is just a config file somewhere, but it would be confusing if they were mislabelled.

To be clear: I don't want to physically move anything, just label them differently. You could even ship it as-is, and offer an alternate-label set of keys as a DIY mod. How much would that cost? Is that something you'd need to hit a MOC for?
 
Sorry if this has already been discussed:

How feasible would it be to have US labels for the alternate keyboard labels? I imagine actually remapping the keys is just a config file somewhere, but it would be confusing if they were mislabelled.

To be clear: I don't want to physically move anything, just label them differently. You could even ship it as-is, and offer an alternate-label set of keys as a DIY mod. How much would that cost? Is that something you'd need to hit a MOC for?

From what I understand, the labels are enamelled into each key and all of the keys are part of the same rubber mat so, unless you want to sacrifice the backlighting with some kind of opaque stickers which might wear off, they'd need to produce an alternative run of rubber keymats, which can only be replaced by opening up the unit.
 
Sorry if this has already been discussed:

How feasible would it be to have US labels for the alternate keyboard labels? I imagine actually remapping the keys is just a config file somewhere, but it would be confusing if they were mislabelled.

To be clear: I don't want to physically move anything, just label them differently. You could even ship it as-is, and offer an alternate-label set of keys as a DIY mod. How much would that cost? Is that something you'd need to hit a MOC for?
I'm confused, what do you mean? They keyboard should work just fine for inputting English text.
 
i'm a native english speaker (hopefully this is noticeable from my writing...) and am happy to have the extra international symbols, as they will prove very useful for writing some loan words. doppelgänger, etc.

[edit] oh and, alternate labels would take a lot of extra effort/cash. if there is enough interest, you can talk to ED, but probably not before you have 1000+ people willing to use your labels, and willing to pay extra for the labels...
 
From what I understand, the labels are enamelled into each key and all of the keys are part of the same rubber mat

More or less what I was afraid of.

I'm confused, what do you mean? They keyboard should work just fine for inputting English text.

I just want e.g. $ instead of €. I know I can remap them with software but then my keypress outputs something other than what the label says.

i'm a native english speaker (hopefully this is noticeable from my writing...) and am happy to have the extra international symbols, as they will prove very useful for writing some loan words. doppelgänger, etc.
Fair, though some keys I'm more likely to need than others. I'm actually using a keyboard layout on Windows that has several extra modes with super/meta key combos.

[edit] oh and, alternate labels would take a lot of extra effort/cash. if there is enough interest, you can talk to ED, but probably not before you have 1000+ people willing to use your labels, and willing to pay extra for the labels...
This is what I meant about MOC.

It sounds unlikely. I'm not too bothered by it, it was definitely a nice-to-have.
 
Oh that's weird... $ is pretty important for programming, why wasn't that added to the keyboard?

EDIT: WAIT! @error there's a $ on the 4 key. You likely just press shift like a regular keyboard.
 
the $ sign is there on the regular number key... (the number row is American).

the euro sign is elsewhere.

check the spoiler, all american english symbols are there:
PyraKeyboard.png
(sorry brits.)
 
What's the "Pyra" button for (below "Ctrl")? Is it a "Super" key?
 
the $ sign is there on the regular number key... (the number row is American).

the euro sign is elsewhere.

check the spoiler, all american english symbols are there:
(sorry brits.)
Exactly. I was a bit confused that someone was asking for a US keymat instead of some other region/language, as the current one was intended to be a US one with extra German characters.
 
What's the "Pyra" button for (below "Ctrl")? Is it a "Super" key?
It is a super key, mapped to bring the program menu out, but my guess is that we can use modifiers (shift/control/Alt) to map our own things (like we can with the usr1 and usr2 keys).

I still find it a loss that the Yuan/Yen and pound have been lost in this version.
 
I wish there where a few more symbols in there, like å.
 
More or less what I was afraid of.
Have no fear. It IS a US keyboard with added functionality for German and French. Every key on your US keyboard is represented and easier to get to than the German and French add-on symbols. The presence of German and French symbols has no impact on your use.

I just want e.g. $ instead of €. I know I can remap them with software but then my keypress outputs something other than what the label says.
The $ sign is exactly where it is on your US English keyboard at shift+4. As are the rest of the shift+number row. You may ignore the Euro symbol entirely at your leisure.

Fair, though some keys I'm more likely to need than others. I'm actually using a keyboard layout on Windows that has several extra modes with super/meta key combos.
The Pyra keyboard actually has many more layers available than what is printed on the keys.
(Left Shift, Right Shift, Left Alt, Right Alt, Left Ctrl, Right Ctrl, Left Fn, Right Fn, Left Super, Right Super) alone or in combinations + keypress are available. (With one of the two Super modes hampered a bit as it is the lid open switch). Ignoring the 2nd Super as it isn't as accessible for the main keyboard (usable with lid closed and shoulders), each non-modifier key on the keyboard has 2^9 = 512 theoreticly mapable distinct outputs.

It sounds unlikely. I'm not too bothered by it, it was definitely a nice-to-have.
It's actually nicer as it is - such that there is something printed on that Fn layer. You can use those foreign symbols as a mnemonic to remember what you mapped over them if you want. Without them there, there are no symbols remaining on a US keyboard to populate that portion of the Fn layer with.

That Fn layer isn't randomly populated either. Look closely. They symbols from the very right side of a US English layout are moved to the left side of the Fn layer - where they're easier to reach when using the Fn key - and the symbol pairs are one above the other within that Fn layer to prevent having to shift+Fn. But - the pairs and groups of keys are maintained visually to make everything easier to find.

The keyboard layout and what is printed on it was the subject of very lengthy discussion. Essentially a multi-year keyboard vetting process with dozens of participants. What you see on the Pyra is a distilled result of tens of thousands of forrum posts and hundreds of mock-ups. Look again, I think you'll start to see that it has everything you want in a portable device thumb keyboard. It is VERY capable.
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It is a super key, mapped to bring the program menu out, but my guess is that we can use modifiers (shift/control/Alt) to map our own things (like we can with the usr1 and usr2 keys).

I still find it a loss that the Yuan/Yen and pound have been lost in this version.

I wish there where a few more symbols in there, like å.

there were lots of discussions about the lay-out, my first preference different also. Now we have a middle of the road keyboard with a bit of everything and a compose key.
It should work well enough for most.

There were proposals that would have quite literally included every dialect of every western language with fully populated Fn and Shift+Fn layers. Those were nixed because they were too confusing - my fellow Americans would see too many 'foreign' symbols and think that they keyboard wouldn't work for them - with isn't particularly off-base per the comments from @error above.

I still think the outcome we got is pretty darn good.
 
Ignoring the 2nd Super as it isn't as accessible for the main keyboard (usable with lid closed and shoulders), each non-modifier key on the keyboard has 2^9 = 512 theoreticly mapable distinct outputs.

Not quite. You're forgetting about internal software limits. For example:

  1. kglobalhotkeys gets confused if you map Hyper as a modifier and won't allow you to bind global hotkeys to it.
  2. X11 works by mapping keycodes to keysyms, then keysyms to modifiers. I'm not sure if it's possible to augment the set of 8 (shift, caps lock, control, and mod1 through mod5) that are displayed in the xmodmap output by default. (ie. there may be an internal "8 modifiers" limitation in X11 similar to how I have to remap buttons on my ATi Remote Wonder II at kernel level because X11 doesn't support keycodes above 255.)
 
Oh - and if someone is keeping score, I think this thread now qualifies as, "Yet another keyboard thread."

Someone should figure out how many keyboard threads there are and create a, "Keyboard Threads Numbers Thread" so we can track them.
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Not quite. You're forgetting about internal software limits. For example:

  1. kglobalhotkeys gets confused if you map Hyper as a modifier and won't allow you to bind global hotkeys to it.
  2. X11 works by mapping keycodes to keysyms, then keysyms to modifiers. I'm not sure if it's possible to augment the set of 8 (shift, caps lock, control, and mod1 through mod5) that are displayed in the xmodmap output by default. (ie. there may be an internal "8 modifiers" limitation in X11 similar to how I have to remap buttons on my ATi Remote Wonder II at kernel level because X11 doesn't support keycodes above 255.)

Mmm... I suspect a solution to the above has already been created in the community.

Where is the thread for FunKey MonKey?
 
If there is any thread you could print and bind as a book it's the keyboard thread, werent there even summary posts of it...

I'm looking forward to use it at gamescom. Also I wonder how it looks in real life (inc. backlight).
 
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