Silent-Hunter
Hardcore Member
- Joined
- May 29, 2010
- Messages
- 3,485
I hope someone agrees to work on that for them.
Sorry if this has already been discussed:
How feasible would it be to have US labels for the alternate keyboard labels? I imagine actually remapping the keys is just a config file somewhere, but it would be confusing if they were mislabelled.
To be clear: I don't want to physically move anything, just label them differently. You could even ship it as-is, and offer an alternate-label set of keys as a DIY mod. How much would that cost? Is that something you'd need to hit a MOC for?
I'm confused, what do you mean? They keyboard should work just fine for inputting English text.Sorry if this has already been discussed:
How feasible would it be to have US labels for the alternate keyboard labels? I imagine actually remapping the keys is just a config file somewhere, but it would be confusing if they were mislabelled.
To be clear: I don't want to physically move anything, just label them differently. You could even ship it as-is, and offer an alternate-label set of keys as a DIY mod. How much would that cost? Is that something you'd need to hit a MOC for?
From what I understand, the labels are enamelled into each key and all of the keys are part of the same rubber mat
I'm confused, what do you mean? They keyboard should work just fine for inputting English text.
Fair, though some keys I'm more likely to need than others. I'm actually using a keyboard layout on Windows that has several extra modes with super/meta key combos.i'm a native english speaker (hopefully this is noticeable from my writing...) and am happy to have the extra international symbols, as they will prove very useful for writing some loan words. doppelgänger, etc.
This is what I meant about MOC.[edit] oh and, alternate labels would take a lot of extra effort/cash. if there is enough interest, you can talk to ED, but probably not before you have 1000+ people willing to use your labels, and willing to pay extra for the labels...
Exactly. I was a bit confused that someone was asking for a US keymat instead of some other region/language, as the current one was intended to be a US one with extra German characters.the $ sign is there on the regular number key... (the number row is American).
the euro sign is elsewhere.
check the spoiler, all american english symbols are there:
(sorry brits.)
It is a super key, mapped to bring the program menu out, but my guess is that we can use modifiers (shift/control/Alt) to map our own things (like we can with the usr1 and usr2 keys).What's the "Pyra" button for (below "Ctrl")? Is it a "Super" key?
there were lots of discussions about the lay-out, my first preference different also. Now we have a middle of the road keyboard with a bit of everything and a compose key.I wish there where a few more symbols in there, like å.
I wish there where a few more symbols in there, like å.
Have no fear. It IS a US keyboard with added functionality for German and French. Every key on your US keyboard is represented and easier to get to than the German and French add-on symbols. The presence of German and French symbols has no impact on your use.More or less what I was afraid of.
The $ sign is exactly where it is on your US English keyboard at shift+4. As are the rest of the shift+number row. You may ignore the Euro symbol entirely at your leisure.I just want e.g. $ instead of €. I know I can remap them with software but then my keypress outputs something other than what the label says.
The Pyra keyboard actually has many more layers available than what is printed on the keys.Fair, though some keys I'm more likely to need than others. I'm actually using a keyboard layout on Windows that has several extra modes with super/meta key combos.
It's actually nicer as it is - such that there is something printed on that Fn layer. You can use those foreign symbols as a mnemonic to remember what you mapped over them if you want. Without them there, there are no symbols remaining on a US keyboard to populate that portion of the Fn layer with.It sounds unlikely. I'm not too bothered by it, it was definitely a nice-to-have.
It is a super key, mapped to bring the program menu out, but my guess is that we can use modifiers (shift/control/Alt) to map our own things (like we can with the usr1 and usr2 keys).
I still find it a loss that the Yuan/Yen and pound have been lost in this version.
I wish there where a few more symbols in there, like å.
there were lots of discussions about the lay-out, my first preference different also. Now we have a middle of the road keyboard with a bit of everything and a compose key.
It should work well enough for most.
Ignoring the 2nd Super as it isn't as accessible for the main keyboard (usable with lid closed and shoulders), each non-modifier key on the keyboard has 2^9 = 512 theoreticly mapable distinct outputs.
Not quite. You're forgetting about internal software limits. For example:
- kglobalhotkeys gets confused if you map Hyper as a modifier and won't allow you to bind global hotkeys to it.
- X11 works by mapping keycodes to keysyms, then keysyms to modifiers. I'm not sure if it's possible to augment the set of 8 (shift, caps lock, control, and mod1 through mod5) that are displayed in the xmodmap output by default. (ie. there may be an internal "8 modifiers" limitation in X11 similar to how I have to remap buttons on my ATi Remote Wonder II at kernel level because X11 doesn't support keycodes above 255.)