gruso
thunderbox
Me too.j.pickens said:I still want the "High Y" prototype mat in my Pandora.
Don't throw them away, save money, and make a collector's item.
Thanks,
J.
Me too.j.pickens said:I still want the "High Y" prototype mat in my Pandora.
Don't throw them away, save money, and make a collector's item.
Thanks,
J.
To be fair, wtf is a knead button? I googled it and searched the forums, an nothing.God Ginrai said:
BackAssward said:To be fair, wtf is a knead button? I googled it and searched the forums, an nothing.God Ginrai said:
BackAssward said:(select and start on the alt and ctrl keys, printed on the same keys)
BackAssward said:Ever think that you tried to make your point and should stop re posting the same damn thing over and over?
God Ginrai said:Why do you guys have the text Ctrl and Alt on Select and Start? I understand that you might want to map those keys to Select and Start, but you still shouldn't put subtext on it. Start and Select buttons should never have subtext on them, just "Start" and "Select". It's fine to keep the keymaps set to have Start and Select be Alt and Ctrl, because the user can always change that, but having that extra text crowding an already small button will just generate confusion and make those buttons harder to read.
-God Ginrai
God Ginrai said:Those were start and Select buttons long before they were Ctrl and Alt. Also, anyone who tried to use a Pandora where the Start and Select keys were remapped to have some other function, like Compose, Super, or Meta would easily be more confused by it explicitly saying "Ctrl" and "Alt" because then the text is in conflict of the positions they are trying to remember. If you can't remember which is which, how did you EVER get by in video games, where actions are set to specific nondescript buttons?
-God Ginrai
God Ginrai said:My only problem is the choice to actually have the Text "Ctrl" and "Alt" on the Start and Select buttons, seeing as how they are game buttons, and should be treated as such in labeling.j.pickens said:I can certainly live with this layout.
-God Ginrai
God Ginrai said:As I said before. I'm fine with the current layout, my only problem is with the choice to label the Start and Select keys with Ctrl and Alt as well. I don't have a problem with them being mapped as such, but I believe that in labelling, there should be a separation between game buttons and keyboard buttons.
EDIT: The epoxy looks nice.
-God Ginrai
All the gaming buttons have their owen GPIOs, including the select, start (ctrl alt). This is important so they can be pressed and be registered by the processor.lulzfish said:There doesn't seem to be anywhere else that's appropriate for the Ctrl and Alt buttons.
Perhaps the start and select should be removed, Ctrl and Alt suggested for emulator mappings, and Pandora Logo used as... Native Pause / Menu button? Start Menu? Zeppelin?
I actually don't know what its purpose is, now that I mention it.
My bad then. In that case (and I don't know necessarily what I am talking about), I see the Pandora button as a system override. In a game, somewhere else, you hit it and you get back to your menu. You hold it, and the system comes up. Like ctrl-alt-del on a Windows machine (and the equivalent for a linux one).lulzfish said:er... I meant, "what is the purpose of the Pandora button"?
I'd rather just label the other buttons "Ctrl" and "Alt", since Start and Select are just backwards-compatibility buttons [In my experience, they just bring up a menu, which the Pandora button can do], and will be handled by application-level mapping for emulators anyway.
+1lulzfish said:It's beautiful!
BackAssward said:As I said, you keep repeating the thing that no one but you cares about (ad infinitum and more to the point, ad nauseam). You don't care that no one else cares (and I missed a few).
That don't make much sense to me.Vorporeal said:You guys still need to take into account the fact that even if they aren't on GPIOs (if they're on the keyboard matrix), they'll be sticky keys. You will have no need to hold them down. I totally agree with GodGinrai that if the Start/Select buttons are mapped to Ctrl/Alt, they shouldn't be labelled as such. These buttons are, first and foremost, game buttons (hence them being put on GPIOs), and their secondary purpose is as Ctrl/Alt. Even if they are used more as Ctrl/Alt, this is not their original purpose. I strongly believe that they should be labeled simply "Start" and "Select", and a user's manual would let people know that they function as Ctrl/Alt in text-entry mode. Then again, maybe Ctrl/Alt should be mapped to somewhere else altogether. (Game buttons?)
I think that they'll be seen as Ctrl and Alt everywhere, and that your emulator will have to map Ctrl->Select. It's the simplest solution, and anything else would be dumb imho.GuSec said:That don't make much sense to me.Vorporeal said:You guys still need to take into account the fact that even if they aren't on GPIOs (if they're on the keyboard matrix), they'll be sticky keys. You will have no need to hold them down. I totally agree with GodGinrai that if the Start/Select buttons are mapped to Ctrl/Alt, they shouldn't be labelled as such. These buttons are, first and foremost, game buttons (hence them being put on GPIOs), and their secondary purpose is as Ctrl/Alt. Even if they are used more as Ctrl/Alt, this is not their original purpose. I strongly believe that they should be labeled simply "Start" and "Select", and a user's manual would let people know that they function as Ctrl/Alt in text-entry mode. Then again, maybe Ctrl/Alt should be mapped to somewhere else altogether. (Game buttons?)
The Pandora is like a mini computer with gaming buttons and the Linux distro running on it will see the buttons as ctrl and alt. In Pandora-specific emulators ctrl and alt will then be (standard) mapped as select and start. The buttons will only be recognized as select and start by unofficial (not created by OP team) programs (emulators and such), the OS will still see them as ctrl and alt.
Am I missing something?