ptitSeb
Serial Porter
There is no such thing in the code. I have to hack it. I'll see if I can build something stable.
[doublepost=1478012704,1478008984][/doublepost]@Magic Sam :here is your pnd (*EDIT* removed, it's on the repo now). Sound is completly disable. Fortunatly, all sound code was just in i_audio.c, so disabling it was not too complicated or long.
Now, what I see is that the game is completly GPU-limited. (it's still uploading...)
You can try to play with some of glshim parameter. the Batch mode doesn't seem to work all the time, so it's disabled (and doesn't seem to gain or loose much anyway).
The following parameter can be changed: fb, mipmap, shrink, batch and nolumalpha
To alter a parameter, create a file in appdata/doom64ex named .parameter (so parameter with leading dot) and put the value inside. For the meaning of each paramter and the different value possibible, just check my github of glshim: https://github.com/ptitSeb/glshim
[doublepost=1478012704,1478008984][/doublepost]@Magic Sam :
Now, what I see is that the game is completly GPU-limited. (it's still uploading...)
You can try to play with some of glshim parameter. the Batch mode doesn't seem to work all the time, so it's disabled (and doesn't seem to gain or loose much anyway).
The following parameter can be changed: fb, mipmap, shrink, batch and nolumalpha
To alter a parameter, create a file in appdata/doom64ex named .parameter (so parameter with leading dot) and put the value inside. For the meaning of each paramter and the different value possibible, just check my github of glshim: https://github.com/ptitSeb/glshim
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