wow ... never really played Doom64 before. I don't think it's the best version, it is by far the creepiest version though!
It looks and feels like a cross between Duke Nukem 3D and Quake.
Unfortunately it entirely lacks the "Doom-feeling". Probably some good music instead of creepy background noise would have helped here. So far I find it rather unpleasant to be in the game ... the port is good though, I especially like the feature of just pointing it to the .rom file and everything is done for you.
Anyway, since it is available as a port an brings all the benefits of easily customizing the controls and saving where you want and so on I will try to finish it. Not using headphones though, unlike Doom I&II totally not worth it
- Bug report #1: while in game, if you go into the options menu (to save your progress for example) then back in game, it'll be much more brighter than before. You have to go back into the options menu, then back again in game to restore the usual darkness of DooM 64 (on a Rebirth Pandora, Super Zaxxon 1.60, default drivers)
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Hi,
#1 I have seen that yesterday. Quite a strange bug, I'll try to fix it (I think it's an upstream bug)...
I encountered the same bug, but something else must be wrong here:
On the first level I saved the game, and suddenly everything looked like you're wearing Night Vision Goggles in Doom I&II. In the last room of the first level, the one with the door to the exit room, there is a column in the room. A Demon is standing to the left and another one to the right, behind the column when you enter the room (playing default difficulty-level). While I had the brightness-bug, a light was circling around that column.
Later I decided to load that save game again. The brightness was now correct, but there is no longer a light circling around that column. It is just static pointing about where the second demon is waiting.
I don' know if the light is circling when you reach there without triggering the bug?
Anyway, maybe this helps to pin down the problem ...