Release DooM 64 EX


Magic Sam

Forever Homebrew
Joined
Aug 10, 2007
Messages
2,253
Age
38
Location
Innsmouth, MA
Hi @ptitSeb :)

Sorry for the late reply. I reached level 18 with your latest build some days ago. I tried the batch mode and it worked well (~20 FPS). I think it's safe to push that build to the repo.

I need some more time to play with all the other options though (mipmap, shrink, etc...).

Cheers, Magic Sam
 

ptitSeb

Serial Porter
Joined
Aug 15, 2012
Messages
8,666
Age
47
Location
France, near Lyon
I have pushed the version to the repo now. It use latest gl4es (so it's has been updated since the "beta"), and use batch mode. It seems quite fast to me, as I could play it while compiling on the same Pandora.

Build 07
----------

  • Updated libs
  • Use batch mode of gl4es
[doublepost=1480849663,1480846182][/doublepost]And to go with the official release, I have built a new experimental release.

I added the fluidsynth changes suggested by @emu3211 and I forced the use of mipmap in textures to try mitigate the texel bandwidth issue @Magic Sam seems to have on his Rebirth model.

The pnd is here: doom64ex. Feedback is welcome.
 
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