New build on the repo. With quite some changes.
The biggest on is the OpenAL Sound Code used by ZDoom, GZDoom and Zandronum. Initialy, this code used GStreamer for OGG & MP3. While that worked, it was heavy and introduced weird micro freeze when loading sound (like in BrutalDoom where it was really visible).
The new code doesn't use GStreamer anymore, but simple mpg123 and libsndfile, making it much faster and removing mostly all micro freeze when sound are loaded/played. So yeah, BrutalDoom does play better now.
In the same time, I have updated Zandronum to latest version (so it's now some beta 3.0) and also quickly added Gamma support to Edge that didn't supported it in earlier build (using pandora gamma script).
Build 14
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- New faster and lighter Sound code for (G)ZDoom and Zandronum
- Updated Zandronum sources (3.0 beta)
- Added Gamma support to Edge