Bosbeetle
Terminally lost
wow these updates contain more awesomesauce every iteration.
TBH, I like the current one better.Thought I'd throw it into the ideas pile.
also inspired by SP, something like this (view from back)ED's/designing crew's idea is likely sufficient to our needs. I recall the Gameboy SP shoulders were quite good as well. If we were to carry over Nintendo's to the Pyra, we'd get something like this if the two inward buttons raised outward more than the outer shoulder triggers:
It probably won't work, but if done the above way, it allows the shoulder pairs to be pressed by just one index finger per side rather than the middle and index fingers. Thought I'd toss it out there.
The keys look too recessed to allow a "comforting" travel, does the render represent the actual dimensions ?2. The keymat
Pyras keymat will consist of a transparent silicone with black plastic keys glued on top.
The plastic keys will be produced with they're own mold, so they can freely be designed to be similar to laptop keys.
The labels will be transparent and get an LED backlight (which can be dimmed to any brightness).
I would like to reprise the request for having the option of securing the battery(lid) with a screw.4. The Battery
Please do so, helps (at least me) immensely to hit the keys in the right spot.Mostly flat, but probably slightly curved inward (similar to laptop keys) so you can feel them better.What are your going with for keycaps if not flat tops?
Getting closer... Having the two buttons mated is 90% of the way there.Here's another go at it.
Firstly, the current one again:
An alternative proposition:
The concavity of the triggers is only a rough guide. The gradations of pairs could vary depending on where the fingers cross over. For example, the Northern border of R1 could be a smoother transition to R2 than the Northeastern perimeter of R1.
same holds for: keyboard layouts, case colour, screw type, led colour, etc.If my time on these boards has taught me anything, it is that ED just needs to pull a Steve Jobs and decide for himself which style of shoulder buttons he likes and assume the rest of the world will think he is a genius... because the number of ideas for shoulder button layout is more than even Samsung could produce. Perhaps we could add a feature to the boards that allows us to filter out shoulder button posts.
And the solution is...? ^^"The problem is: You can't put the shoulder buttons anywhere, as that could cause issues with the stability of the plastic and we also have a fixed area where the PCB is.
Although it may not seem so as text doesn't offer the nuances of face to face conversations, I actually like your current shoulder button layout. I absolutely agree there is not much room to work with back there for proper shoulder bumpers. The area is just too compact as you've said.The problem is: You can't put the shoulder buttons anywhere, as that could cause issues with the stability of the plastic and we also have a fixed area where the PCB is.
ED has it right to avoid having the button be the outer corner. Think about it a bit.Although it may not seem so as text doesn't offer the nuances of face to face conversations, I actually like your current shoulder button layout. I absolutely agree there is not much room to work with back there for proper shoulder bumpers. The area is just too compact as you've said.The problem is: You can't put the shoulder buttons anywhere, as that could cause issues with the stability of the plastic and we also have a fixed area where the PCB is.
I am curious why you aren't going to put L1 and R1 on the bottom edges like the Pandora triggers. If you rubberize them with a light coating, like the Xbox 360 triggers, that should offer some small protection from accidental drops. Not shatterproof by any means, but better than hard plastic would.
True, but it also depends on the design of the shoulders placed at the corners. For the Pyra, it may cause all sorts of catastrophic motherboard issues like you said, or it may dislodge the little switch from it's glued placement. How they are engineered could make the difference.ED has it right to avoid having the button be the outer corner. Think about it a bit.Although it may not seem so as text doesn't offer the nuances of face to face conversations, I actually like your current shoulder button layout. I absolutely agree there is not much room to work with back there for proper shoulder bumpers. The area is just too compact as you've said.The problem is: You can't put the shoulder buttons anywhere, as that could cause issues with the stability of the plastic and we also have a fixed area where the PCB is.
I am curious why you aren't going to put L1 and R1 on the bottom edges like the Pandora triggers. If you rubberize them with a light coating, like the Xbox 360 triggers, that should offer some small protection from accidental drops. Not shatterproof by any means, but better than hard plastic would.
If the outer corner is case plastic, any bump gets distributed all around the chassis and if damage does occur it's to cheap plastic. Cosmetic damage. If the case breaks and the motherboard is OK then the case did it's job. $20 in case plastics and 30 minutes labor and it's good.
If the outer corner is a big lever connected to a little switch on the motherboard, any bump gets distributed through the switch to the motherboard then to the case plastics. If the motherboard gets damaged - not so good.
So - I like the plan of -not- having the buttons be the outside back corner of the device.
Clearly ED is dealing with some design constraints that I don't fully understand. The roll up / roll down button idea is something I've put forward before. I suspect that his concern is that there needs to be case plastic between the two buttons to give stability to that corner and the 'seam' area between the two case halves - speculation.
Given the 15mm or so height of that section of the case - I think we'll still be able to roll up/down and mash any two over/under buttons - and the gap between them would serve as the touch delimiter to know which one we're pushing.
Not necessarily. The case plastic around the button could be designed so that it stops the buttons before any damage is done.ED has it right to avoid having the button be the outer corner. Think about it a bit.
If the outer corner is case plastic, any bump gets distributed all around the chassis and if damage does occur it's to cheap plastic. Cosmetic damage. If the case breaks and the motherboard is OK then the case did it's job. $20 in case plastics and 30 minutes labor and it's good.
If the outer corner is a big lever connected to a little switch on the motherboard, any bump gets distributed through the switch to the motherboard then to the case plastics. If the motherboard gets damaged - not so good.
The shoulder button switches aren't just glued in place, they are soldered to the board in place. If the switch gets dislodged from its placement then at best it gets separated from the PCB and has to be re-soldered or replaced if it's also damaged. At worst it takes the solder pads on the PCB with it, which would make it pretty much unfixable without replacing the whole PCB.True, but it also depends on the design of the shoulders placed at the corners. For the Pyra, it may cause all sorts of catastrophic motherboard issues like you said, or it may dislodge the little switch from it's glued placement. How they are engineered could make the difference.