I would like it to play Games in 3D and have a really big screen.
Head tracking?
Don't need it.
Want to use the analog sticks.
As I tried it it was much too slow for me.
If I had an option to make it twice as fast as I move my head it might be better.
All it does is it encourages devs to make even more first person shooter and mod 3rd person games to first person.
Actually, one of the things that keeps coming up in Oculus dev talk, is that traditional FPS games are
not universally suitable candidates for VR, though they are an obvious one (Half Life 2 in VR is almost a religious experience for some). A first person view in sim-style games (Elite, Flight Sims etc) is where it really makes the most sense, expect fewer shooters and more 'adventure experience' games to come.
It's not all first person either - one of the most popular VR game reveals of E3 was 'Lucky'sTale', which is your basic 3rd person platformer - but in VR this becomes a sort of living cartoon world:
http://www.wired.com/2014/06/oculus-luckys-tale/
https://www.youtube.com/embed/ftJUrhmemLY?feature=oembed
Why would I want to play this game with an awful big headset?
For me the mobile gaming is a lot more interesting.
Playing this on a (device like) Pyra would make me a lot more excited.
Putting more and more in a handheld device, even more than we did, is what is the real big thing I think.
Portable gaming with a dock for home gaming.
Compared to Monster Hunter 3 Ultimate.
Play on the 3Ds on the go and on the Wii U at home.
Simply with one device or external Dock.
But this?
I didn't wear it for long but I think it might be quite heavy after some time.
And don't think I'm against new technology.
I'm hyper excited because of the Augmented Reality (Google glass like).
That's what the future to me.
Imagine a headset which has a high quality semi transparent screen with great visibility.
Gaming on that thing would be awesome.