gl4es

  1. ptitSeb

    Release Gaurodan

    Here is Gaurodan, an Arcade game from Locomalito. The game use Box86 and gl4es to run (with the GLES2 backend), and use the Linux release of the game. It does run on CC model, but some level (like the 3rd one) may be a bit slow at time. Speed is fine on Gigahertz model. History Log =========...
  2. ptitSeb

    Release GearBoy

    Here is GearBoy, a new opensource GameBoy / GameBoy Color emulator. This GB/GBC emu feature high compatibility and precision. I have packaged it with Picklelauncher. It is similar to the previously released Gearsystem emulator, but for Gameboy... The Keys are {X} / {B} for A/B Start/Select are...
  3. ptitSeb

    Release Julius

    Here is Julius, an open source re-implementation of Caesar III You'll need the data of the original game to play this one. Not much to say, it was a simple compile'n package job here. It use SDL2 & gl4es. History log ========= Build 01 ----------- Initial build
  4. ptitSeb

    Release HydraSlayer (graphical version)

    Here is HydraSlayer, a mathematical RogueLike. This is the graphical version of HydraSlayer. The console version is already on the repo. Using latest gl4es, the OpenGL version now works fine, so I decided to create a separate PND for it. History log ========= Build 01 ----------- Initial release
  5. ptitSeb

    Release PNES

    Here is PNES, the Portable NES. This version of NEStopia is maintained by Cpasjuste, and is part of the PEmu suite. It use SDL2 and OpenGL (so gl4es). Default keymap should be Pandora compatible. History log ========= Build 01 ----------- Initial build. Adapted to Pandora. Refined frameskip...
  6. ptitSeb

    Release PSNES

    Here is PSNES, the Portable SNES. This version of Snes9x is maintained by Cpasjuste, and is part of the PEmu suite. It use SDL2 and OpenGL (so gl4es). Default keymap should be Pandora compatible. History log ========= Build 01 ----------- Initial build. Adapted to Pandora. Refined frameskip...
  7. ptitSeb

    Release Pacman Arena

    Here is Pacman Arena, an opensource remake of Pacman, with added missile and bombs The games use gl4es for rendering, but unfortunatly, isn't really complete. The 1 level is perfectly playable, but it's not a complete game. Still an interesting concept. Use {X} to launch a missile and {B} to...
  8. ptitSeb

    Box86 - Linux Userspace x86 Emulator

    Box86 is a Linux Userspace x86 Emulator with a twist: unlike other solution, this one doesn't need a full chroot environnement to works. The software is very young, so it's still full of bugs and incomplete (or missing) features. What you do with for now: Launch a few Linux games (including...
  9. ptitSeb

    Release Airline Tycoon Deluxe

    Here is a Launcher for Airline Tycoon Deluxe This is just a launcher for the Linux version of the game, so you'll need to have the original game. Either put the gog shell script installer in appdata/atdeluxe (it will be detected and data autoextracted is name is gog_airline_tycoon_deluxe_*.sh)...
  10. ptitSeb

    Release Destination Sol

    Here is Destination Sol, the open source continuation of the Arcade exploration and shooter game of the same name. The game is Java8+, so I embeded a custom build of Jre9c (with hotspot) in the PND. Also this version use gdx (and so gl4es). Source are modifies to force fulscreen, but that's it...
  11. ptitSeb

    Release Shattered Pixel Dungeon

    Here is Shattered Pixel Dungeon, the fork of the traditionnal RPG Pixel Dungeon The game use Java (that must be installed) and GDX (and also using gl4es for OpenGL context). Appart from forcing fullscreen 800x480, it's a vanilla build. History log ========= Build 04 ------------ Update to...
  12. ptitSeb

    Release Pixel Dungeon

    Here is Pixel Dungeon, the GDX Port of the Traditionnal Rogue Like Pixel Dungeon The game use Java and GDX (and gl4es for OpenGL). This is a special build where fullscreen is forced. Everything else is vanilla. If you like the game, you can support the author buy buying the game on steam...
  13. ptitSeb

    Release Iter Vehemens ad Necem

    Here is Iter Vehemens ad Necem or IVAN for short, an opensource graphical roguelike. Not much to say. The game use SDL2 and it's mostly a vanilla build, with only 800x480 fullscreen mode as default (instead of 800x600 windowed). History log ========= Build 01 ----------- Initial build Set...
  14. ptitSeb

    Release OpenLara

    Here is OpenLara, an open source recreation of the Tomb Raider 1, 2 and 3 Engine. (GLES2 version screenshot) This build use GL4ES (there is GLES2 port, but not using Linux, so this was the faster way to port it). The audio backend is using OSS (again, that was the easier and faster way to...
  15. ptitSeb

    Release S.C.O.U.R.G.E.

    Here is Scourge, a 3D Opensource RPG. The game seems to be working, but I have done very limited testing, so I'm not 100% sure of it (and I haven't tested on CC or Rebirth model, only on Gigahertz with 4.10 SGX driver). The game is a bit slow, especially on the Base (btw, if you are stuck on...
  16. ptitSeb

    FNA Games on ARM board (i.e. play FEZ, Stardew Valley, Bastion... on Odroid/OrangePI/RPi)

    I have published an article on ODroid magazine on how to run FNA games on Odroid boards. It's basically the method I used to publish PND of Stardew Valley or Hammerwatch on the Pandora, but generalized. I tried on many games, and most works. There are a few that still doesn't work (Transistor...
  17. ptitSeb

    Release Stardew Valley launcher

    Here is Stardew Valley launcher. Stardew Valley use mono, so you'll need the monort PND somewhere on your pandora. The game OpenGL, so here using gl4es. The game use shaders and some large textures and a lot of memory. You need data from the Linux full version of the game. It can be from Steam...
  18. ptitSeb

    Release BloodGDX

    Here is BloodGDX, a Blood Engine remake in Java/GDX. The game use Java (so you need it installed on your Pandora) and OpenGL (so using gl4es). Also, you need the data from a full version of Blood to play this PND. Version from GoG or Steam or CD should work. There is an ini file so it's...
  19. ptitSeb

    Beta Danger from the Deep

    Here is Danger from the Deep, the opensource WWII Submarine simulator The game use gl4es and is heavily using shader. The game is pretty slow, even on a gigahertz Pandora, with the exterior view running at 4 fps. But the game is still playable. You may need a swapfile for this to run (you...
  20. ptitSeb

    Release The Original Strife - Veteran Edition

    Here is The Orginal Strife - Veteran Edition The game use the open source game code (based on Chocolate Doom) and use the data from the full game to work. You need the data for this PND to work. If you have the GoG version, simply put the .exe of the Windows verison of the .sh of the linux...
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