gl4es

  1. ptitSeb

    Release Airline Tycoon Deluxe

    Here is a Launcher for Airline Tycoon Deluxe This is just a launcher for the Linux version of the game, so you'll need to have the original game. Either put the gog shell script installer in appdata/atdeluxe (it will be detected and data autoextracted is name is gog_airline_tycoon_deluxe_*.sh)...
  2. ptitSeb

    Release Destination Sol

    Here is Destination Sol, the open source continuation of the Arcade exploration and shooter game of the same name. The game is Java8+, so I embeded a custom build of Jre9c (with hotspot) in the PND. Also this version use gdx (and so gl4es). Source are modifies to force fulscreen, but that's it...
  3. ptitSeb

    Release Shattered Pixel Dungeon

    Here is Shattered Pixel Dungeon, the fork of the traditionnal RPG Pixel Dungeon The game use Java (that must be installed) and GDX (and also using gl4es for OpenGL context). Appart from forcing fullscreen 800x480, it's a vanilla build. History log ========= Build 04 ------------ Update to...
  4. ptitSeb

    Release Pixel Dungeon

    Here is Pixel Dungeon, the GDX Port of the Traditionnal Rogue Like Pixel Dungeon The game use Java and GDX (and gl4es for OpenGL). This is a special build where fullscreen is forced. Everything else is vanilla. If you like the game, you can support the author buy buying the game on steam...
  5. ptitSeb

    Release Iter Vehemens ad Necem

    Here is Iter Vehemens ad Necem or IVAN for short, an opensource graphical roguelike. Not much to say. The game use SDL2 and it's mostly a vanilla build, with only 800x480 fullscreen mode as default (instead of 800x600 windowed). History log ========= Build 01 ----------- Initial build Set...
  6. ptitSeb

    Release OpenLara

    Here is OpenLara, an open source recreation of the Tomb Raider 1, 2 and 3 Engine. (GLES2 version screenshot) This build use GL4ES (there is GLES2 port, but not using Linux, so this was the faster way to port it). The audio backend is using OSS (again, that was the easier and faster way to...
  7. ptitSeb

    Release S.C.O.U.R.G.E.

    Here is Scourge, a 3D Opensource RPG. The game seems to be working, but I have done very limited testing, so I'm not 100% sure of it (and I haven't tested on CC or Rebirth model, only on Gigahertz with 4.10 SGX driver). The game is a bit slow, especially on the Base (btw, if you are stuck on...
  8. ptitSeb

    FNA Games on ARM board (i.e. play FEZ, Stardew Valley, Bastion... on Odroid/OrangePI/RPi)

    I have published an article on ODroid magazine on how to run FNA games on Odroid boards. It's basically the method I used to publish PND of Stardew Valley or Hammerwatch on the Pandora, but generalized. I tried on many games, and most works. There are a few that still doesn't work (Transistor...
  9. ptitSeb

    Release Stardew Valley launcher

    Here is Stardew Valley launcher. Stardew Valley use mono, so you'll need the monort PND somewhere on your pandora. The game OpenGL, so here using gl4es. The game use shaders and some large textures and a lot of memory. You need data from the Linux full version of the game. It can be from Steam...
  10. ptitSeb

    Release BloodGDX

    Here is BloodGDX, a Blood Engine remake in Java/GDX. The game use Java (so you need it installed on your Pandora) and OpenGL (so using gl4es). Also, you need the data from a full version of Blood to play this PND. Version from GoG or Steam or CD should work. There is an ini file so it's...
  11. ptitSeb

    Beta Danger from the Deep

    Here is Danger from the Deep, the opensource WWII Submarine simulator The game use gl4es and is heavily using shader. The game is pretty slow, even on a gigahertz Pandora, with the exterior view running at 4 fps. But the game is still playable. You may need a swapfile for this to run (you...
  12. ptitSeb

    Release The Original Strife - Veteran Edition

    Here is The Orginal Strife - Veteran Edition The game use the open source game code (based on Chocolate Doom) and use the data from the full game to work. You need the data for this PND to work. If you have the GoG version, simply put the .exe of the Windows verison of the .sh of the linux...
  13. ptitSeb

    Release VCMI - Heroes of Might & Magic III

    Here is a fresh build of VCMI, the opensource engine to play Heroes of Might & Magic III You will need the game data to play this PND. On first launch (and as long as data are not present), you can launch a crappy wizard dialog (made of Zenity) to extract the data. Data can be extracted...
  14. ptitSeb

    Release Celestia

    Here is Celestia, a virtual space exploration software. The software use OpenGL, so here running with gl4es. It runs pretty well on Gigaherz, but can be a bit slow when Nebulae and all is enabled (with u). The version here is compile with GLUT, so it has very minimum GUI. In fact, it has...
  15. ptitSeb

    Release Cadog Adventures

    Here is Cadog Adventure, a run'n jump game initially made at Assembly '04. The game use gl4es and the source is include in the PND. Keymapping as been slightly modify so Jump is mapped to {X} and Run either on {B} or {R}. History log ========= Build 01 ----------- Initial build Some Pandora...
  16. ptitSeb

    Release PFBA

    Here is PFBA: the Portable FBA. This version of FBA is maintained by Cpasjuste, and is multiplatform (Vita, RPi, Linux...), with optimisations for ARM devices. This Pandora version has been compiled with SDL2 and use OpenGL (yeah, gl4es again). Key configuration is adapted to Pandora, so all 4...
  17. ptitSeb

    Release Clonepoint

    Here is Clonepoint, an Free(libre) cloen of Gunpoint. The game use OpenGL with shaders, and use gl4es for the Pandora port. Shaders have been partly rewrote to use GLSL 1.20 (they used GLSL 1.30 initialy). Also, the "blur" part (blue background when using crosslink) has been greatly simplified...
  18. ptitSeb

    Beta Need for Speed II SE

    Here is Need for Speed II SE, a cross-platform wrapper for the NFS2SE Game. This wrapper needs the original data from the CD to be playable (and you need the Special Edition). After a first launch (so the folder is created), copy both "FEDATA" and "GAMEDATA" from CD to appdata/nfs2se folder...
  19. ptitSeb

    Release Tread Marks

    Here is Tread Marks, the open sourced Tank Racer. This game is a Linux port of the Windows game that has been open sourced (it was a commercial game). Here a video of the gameplay on a Gigaherz pandora by @ingoreis It use gl4es for graphic, and can be a bit intensive, so you may need to go...
  20. ptitSeb

    Release OpenRA

    Here is OpenRA, the open source re-implementation of Red Alert and CnC games This PND use the MonoRT pnd, so be sure to have it installed (i.e. simply copied) on your Pandora. The games is an OpenGL 2.0 game and use the new experiemental GLES2 backend of gl4es. Also, beeing C#, the game can be...
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