Release Destination Sol

ptitSeb

Serial Porter
Joined
Aug 15, 2012
Messages
8,554
Age
47
Location
France, near Lyon
Here is Destination Sol, the open source continuation of the Arcade exploration and shooter game of the same name.

The game is Java8+, so I embeded a custom build of Jre9c (with hotspot) in the PND. Also this version use gdx (and so gl4es). Source are modifies to force fulscreen, but that's it.
Games was pretty smooth on my Gigahertz Pandora (I haven't tried any other model).
You may want to change controls from Keyboard+Mouse to Keyboard only, and also remap a few keys. Note that Nubs are automaticaly configure to click on left nub, move on right nub (configurable by changign value in lef_tnub and right_nub files)

History log
=========

Build 02
-----------

  • Repackaged to fix missing screenshot
  • Preventive disable of GL_LUMINANCE_ALPHA texture on CC models
Build 01
-----------

  • Initial build
  • forced fullscreen
 
Last edited:

ptitSeb

Serial Porter
Joined
Aug 15, 2012
Messages
8,554
Age
47
Location
France, near Lyon
New build on the repo. Nothing spectacular.

Build 02
-----------

  • Repackaged to fix missing screenshot
  • Preventive disable of GL_LUMINANCE_ALPHA texture on CC models
 
Top