Release Pixel Dungeon

Discussion in 'Software Releases' started by ptitSeb, Oct 19, 2018.

Tags:
  1. ptitSeb

    ptitSeb Serial Porter

    Joined:
    Aug 15, 2012
    Messages:
    8,308
    Location:
    France, near Lyon
    Here is Pixel Dungeon, the GDX Port of the Traditionnal Rogue Like Pixel Dungeon
    [​IMG]
    The game use Java and GDX (and gl4es for OpenGL). This is a special build where fullscreen is forced. Everything else is vanilla.
    If you like the game, you can support the author buy buying the game on steam, GooglePlay and by making a donation (check here: http://pixeldungeon.watabou.ru/ )

    History log
    =========

    Build 02
    -----------

    • Repackaged to fix some startup issues
    Build 01
    -----------

    • Initial build
    • Forced fullscreen
     
    Last edited: Oct 20, 2018
    Tags:
  2. edgex004

    edgex004 Advanced Member

    Joined:
    Jan 5, 2008
    Messages:
    1,162
    Awesome! Thanks!
     
  3. Magic Sam

    Magic Sam Forever Homebrew

    Joined:
    Aug 10, 2007
    Messages:
    2,177
    Location:
    Innsmouth, MA
  4. ptitSeb

    ptitSeb Serial Porter

    Joined:
    Aug 15, 2012
    Messages:
    8,308
    Location:
    France, near Lyon
    Ok, I'll look at it (hopefully it will be similarly easy to port, now that I have all the native libs)
    --- Double Post Merged, Oct 20, 2018, Original Post Date: Oct 20, 2018 ---
    So Shattered Pixel Dungeon is done, and has is own thread.

    Also, I have noticed that I needed to repackage this one (adding xrandr for initialization among other things). So it's done now.

    Build 02
    -----------

    • Repackaged to fix some startup issues
     
    Tenka and Magic Sam like this.

Share This Page

Loading...