Release OpenLara

Discussion in 'Software Releases' started by ptitSeb, Sep 30, 2018.

  1. ptitSeb

    ptitSeb Serial Porter

    Joined:
    Aug 15, 2012
    Messages:
    8,337
    Location:
    France, near Lyon
    Here is OpenLara, an open source recreation of the Tomb Raider 1, 2 and 3 Engine.
    [​IMG]
    (GLES2 version screenshot)

    This build use GL4ES (there is GLES2 port, but not using Linux, so this was the faster way to port it). The audio backend is using OSS (again, that was the easier and faster way to port, even faster then ALSA). The default keymap has been slightly adapted to fit the Pandora.
    You need to put the game data in appdata/openlara to play this.
    You can either copy the "data" and "fmv" folder from CD (or CD image) directly or put individual data files inside "level/X" folder (X is either 1, 2 or 3). Look at the readme.txt inside each folder for detail.
    Also, CD Rip audio goes in audio/X folder, with name track_XX.mp3 or track_XX.ogg

    [​IMG]
    (GLES1 version screenshot)

    Starting with build 03, there is 2 version of the engine in the PND: one for GLES1 and the other for GLES2. Depending on the Pandora model it's run on, it will automatically select GLES1 for CC model and GLES2 for the other. You can force a version by creating a file names ".es" (without quotes) inside appdata/openlara and puting either 1 or 2 to select the GLES version.

    The GLES1 version is prety fast for video (faster then GLES2) but the game itself has worse lighting than GLES2 version.

    The GLES2 game take some time to start (it build it's shader at every start), so be patient (I'll try implement Binary shaders in gl4es later, that should accelerate the starts). In options, you can put Lighting up to HIGH without issue. Shadows can be put to MEDIUM but there is a bit of slowdown there. Water shaders should be left to LOW, other settings slows down things too much (and doesn't seems to produce the correct visuals anyway).

    I have tested only with Steam version of TR1 (data are inside GAME.GOG that is in fact an .bin image, with GAME.DAT beeing the .cue file, and I had to rename the mp3 tracks, adding "track_" in front).

    Expect silent crash if the data are not in the correct places (or with correct name).

    History log
    =========

    Build 06
    -----------

    • Updated GLES2 version
    • Updated libs
    Build 05
    -----------

    • Pandora shoulder buttons can be configured
    • Added non-intrusive dialog to choose GLES 1 or 2
    • Fixed a bug in gl4es with Framebuffer deletion
    Build 04
    -----------

    • Pandora buttons plus "." and "." can be configured
    • Speedup a bit Movies on GLES2 version
    • Large speedup on GLES1 version
    Build 03
    -----------

    • Added GLES1 version
    • GLES1 version used for CC model, or selectable with ".es" file
    Build 02
    -----------

    • Update packaging
    • Added sources in the PND
    Build 01
    -----------

    • Initial build
    • Added Pandora version, based on Linux version
    • Added OSS for sound on Pandora
    • Added support for PageUp/PageDown/Home/End keys
    • Customized default keymap for Pandora
    • Added support for mp3 CD Rip
    • Changed included minimp3 with https://github.com/lieff/minimp3
    • Made default Config for Pandora without shadows
     
    Last edited: Dec 9, 2018
    ObiKKa, Magic Sam, _jr_ and 6 others like this.
  2. Palmiga

    Palmiga Member

    Joined:
    Oct 18, 2010
    Messages:
    93
    I tried to install it, but it wont start. Im using the game-files from Tomb Raider 1 Directors Cut. I put the data and fmv folder inside appdata/openlara.
    Openlara starts, I see an empty window with the title-bar "openlara" and after a few seconds loading (led-flashing) it desapear.
    I tried single-level-files too, but still no luck.
    Could you help?
     
  3. ptitSeb

    ptitSeb Serial Porter

    Joined:
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    Location:
    France, near Lyon
    Can you put here the content of /tmp/pndrun_openlara.out to see what is happening. Also, what pandora model do you have? It's firmware is it reasonably up-to-date, and what SGX driver are you using?
     
  4. Palmiga

    Palmiga Member

    Joined:
    Oct 18, 2010
    Messages:
    93
    =======================================================================================
    PND : /media/A-128GB/pandora/menu/openlara.pnd
    PND_FSTYPE : Squashfs
    APPDATADIR : /media/A-128GB/pandora/appdata/openlara
    APPDD_FSTYPE : vfat
    PND_CPUSPEED : <unset>
    EXENAME : runscript.sh
    ARGUMENTS : <unset>
    =======================================================================================
    [ START ]--- Mount the PND ----------
    Mounting : mount -t squashfs -o ro "/dev/loop0" "/mnt/utmp/openlara"
    Mounting the Union FS : mount -t aufs -o exec,noplink,dirs="/media/A-128GB/pandora/appdata/openlara=rw+nolwh":"/mnt/pnd/openlara=rr" none "/mnt/utmp/openlara"
    [SUCCESS]--- Mount the PND ----------
    [ START ]--- Starting the application ( runscript.sh ) ----------
    --------------------------------------------------------------
    Setting PATH to /mnt/utmp/openlara:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/bin/X11:/usr/games
    --------------------------------------------------------------
    Setting LD_LIBRARY_PATH to /mnt/utmp/openlara/lib:/lib:/usr/lib
    System check
    ============
    Freememory is 248
    Cpu Speed is 1100
    Sys Speed is 400
    PND Build is 01
    LIBGL: Initialising gl4es
    LIBGL: v1.0.9 built on Sep 29 2018 18:50:10
    LIBGL: framebuffer output enabled
    LIBGL: Using GLES 2.0 backend
    LIBGL:loaded: libGLESv2.so
    LIBGL:loaded: libEGL.so
    LIBGL: Using GLES 2.0 backend
    LIBGL: Hardware Limited NPOT detected and used
    LIBGL: FBO are in core, and so used
    LIBGL: PointSprite are in core, and so used
    LIBGL: CubeMap are in core, and so used
    LIBGL: BlendColor is in core, and so used
    LIBGL: Blend Substract is in core, and so used
    LIBGL: Blend Function and Equation Separation is in core, and so used
    LIBGL: Texture Mirrored Repeat is in core, and so used
    LIBGL: Extension GL_OES_mapbuffer detected
    LIBGL: Extension GL_OES_element_index_uint detected and used
    LIBGL: Extension GL_OES_packed_depth_stencil detected and used
    LIBGL: Extension GL_OES_depth24 detected and used
    LIBGL: Extension GL_OES_rgb8_rgba8 detected and used
    LIBGL: Extension GL_EXT_multi_draw_arrays detected
    LIBGL: Extension GL_EXT_texture_format_BGRA8888 detected and used
    LIBGL: Extension GL_OES_depth_texture detected and used
    LIBGL: Extension GL_OES_texture_float detected and used
    LIBGL: Extension GL_OES_fragment_precision_high detected and used
    LIBGL: Max vertex attrib: 16
    LIBGL: Extension GL_OES_standard_derivatives detected and used
    LIBGL: Max texture size: 2048
    LIBGL: Max Varying Vector: 8
    LIBGL: Texture Units: 8(8), Max lights: 8, Max planes: 6
    LIBGL: Hardware vendor is Imagination Technologies
    LIBGL: Targeting OpenGL 2.1
    LIBGL: Enable FastMath for cortex-a8
    LIBGL: Expose GL_ARB_texture_non_power_of_two extension
    LIBGL: Forcing NPOT support by disabling MIPMAP support for NPOT textures
    LIBGL: glXMakeCurrent FBO workaround enabled
    LIBGL: Current folder is:/mnt/utmp/openlara
    init gamepads:
    sound enabled, dsp opened for write
    set Frequency to 44100, return 0 (rate=44100)
    set dsp to stereo (2 => 0)
    set dsp to 16bits signed audio (16/16 => 0)
    set dsp fragment size to 9x8 (512 => 0)
    error loading file "level/1/TITLE"
    OpenLara (Sep 30 2018)
    Vendor : ptitSeb
    Renderer : GL4ES wrapper
    Version : 2.1 gl4es wrapper 1.0.9
    cache : /mnt/utmp/openlara/home/.OpenLara/
    supports :
    variyngs count : 16
    binary shaders : false
    vertex arrays : true
    depth texture : true
    shadow sampler : false
    discard frame : false
    NPOT textures : true
    RG textures : false
    border color : true
    anisotropic : 0
    float textures : float = false, half = false

    LIBGL: Enable LIBGL_VSYNC=1 if you want to use vsync.
    shader: cache warm-up...
    shader: COMPOSE(0)
    ! shader: Success.

    ! shader: Success.

    shader: COMPOSE(4)
    ! shader: Success.

    ! shader: Success.

    shader: COMPOSE(2)
    ! shader: Success.

    ! shader: Success.

    shader: COMPOSE(2) a
    ! shader: Success.

    ! shader: Success.

    shader: COMPOSE(2) u
    ! shader: Success.

    ! shader: Success.

    shader: COMPOSE(2) ua
    ! shader: Success.

    ! shader: Success.

    shader: COMPOSE(3)
    ! shader: Success.

    ! shader: Success.

    shader: COMPOSE(3) u
    ! shader: Success.

    ! shader: Success.

    shader: COMPOSE(3) ua
    ! shader: Success.

    ! shader: Success.

    shader: COMPOSE(3) a
    ! shader: Success.

    ! shader: Success.

    shader: COMPOSE(0) u
    ! shader: Success.

    ! shader: Success.

    shader: COMPOSE(0) a
    ! shader: Success.

    ! shader: Success.

    shader: COMPOSE(0) ua
    ! shader: Success.

    ! shader: Success.

    shader: COMPOSE(1)
    ! shader: Success.

    ! shader: Success.

    shader: COMPOSE(1) a
    ! shader: Success.

    ! shader: Success.

    shader: AMBIENT(2)
    ! shader: Success.

    ! shader: Success.

    shader: AMBIENT(2) a
    ! shader: Success.

    ! shader: Success.

    shader: AMBIENT(2) u
    ! shader: Success.

    ! shader: Success.

    shader: AMBIENT(2) ua
    ! shader: Success.

    ! shader: Success.

    shader: AMBIENT(0) a
    ! shader: Success.

    ! shader: Success.

    shader: AMBIENT(0) ua
    ! shader: Success.

    ! shader: Success.

    shader: AMBIENT(1)
    ! shader: Success.

    ! shader: Success.

    shader: FILTER(0)
    ! shader: Success.

    ! shader: Success.
    WARNING: 0:40: Calls to any function that may require a gradient calculation inside a conditional block may return undefined results
    WARNING: 1 compilation warnings.


    shader: FILTER(1)
    ! shader: Success.

    ! shader: Success.
    WARNING: 0:40: Calls to any function that may require a gradient calculation inside a conditional block may return undefined results
    WARNING: 1 compilation warnings.


    shader: FILTER(2)
    ! shader: Success.

    ! shader: Success.
    WARNING: 0:40: Calls to any function that may require a gradient calculation inside a conditional block may return undefined results
    WARNING: 1 compilation warnings.


    shader: FILTER(3)
    ! shader: Success.

    ! shader: Success.
    WARNING: 0:40: Calls to any function that may require a gradient calculation inside a conditional block may return undefined results
    WARNING: 1 compilation warnings.


    shader: GUI(0)
    ! shader: Success.

    ! shader: Success.

    shader: cache is ready
    ./runscript.sh: line 65: 2235 Segmentation fault ./OpenLara
    rm: cannot remove `/tmp/strife_nub0mode_before': No such file or directory
    rm: cannot remove `/tmp/strife_nub1mode_before': No such file or directory
    [ FAILED]--- Starting the application ( runscript.sh ) ----------
    [ START ]--- Restoring the frame buffer status ----------
    [SUCCESS]--- Restoring the frame buffer status ----------
    [ START ]--- Restoring nub mode ----------
    [SUCCESS]--- Restoring nub mode ----------
    [ START ]--- uMount the PND ----------
    [ START ]--- Waiting the Union to be available ----------
    [SUCCESS]--- Waiting the Union to be available ----------
    rmdir: failed to remove `/mnt/utmp/openlara': Device or resource busy
    [ START ]--- Waiting the PND mount dir to be free ----------
    [SUCCESS]--- Waiting the PND mount dir to be free ----------
    cleanup done
    [SUCCESS]--- uMount the PND ----------
    =======================================================================================
    Return code is : 5


    I have a 1Ghz-Version, latest systemupdate. How could I found out the sgx-driver-version?
     
  5. TrashyMG

    TrashyMG Sarcasm Dispenser Staff Member

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  6. Palmiga

    Palmiga Member

    Joined:
    Oct 18, 2010
    Messages:
    93
    I used it, but it doesnt shows me the installed version. Dont know, what version is actually is. :$
     
  7. ptitSeb

    ptitSeb Serial Porter

    Joined:
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    Messages:
    8,337
    Location:
    France, near Lyon
    all looks good (but you should put the log inside spoiler tags) except this
    Code:
    error loading file "level/1/TITLE"
    
    It looks like it doesn't find the datas.

    Here is my appdata/openlara is (with TR1 datas extracted from ISO from the steam version)
    Code:
    ll /media/PANDOSEB/pandora/appdata/openlara/
    total 64
    drwxrwxrwx 2 root root 16384 Sep 30 22:29 DATA
    drwxrwxrwx 2 root root 16384 Sep 30 22:29 FMV
    drwxrwxrwx 3 root root 16384 Sep 30 22:31 home
    -rwxrwxrwx 1 root root   207 Sep 30 22:28 openlara.txt
    
    (don't mind the 777 mask, it's a FAT32 SDCard, but I have ran it also from a ext2).
    and DATA looks like:
    Code:
    ll /media/PANDOSEB/pandora/appdata/openlara/DATA/
    total 50624
    -rwxrwxrwx 1 root root  106587 Sep 30 22:29 CRED1.PCX
    -rwxrwxrwx 1 root root  196985 Sep 30 22:29 CRED2.PCX
    -rwxrwxrwx 1 root root  174908 Sep 30 22:29 CRED3.PCX
    -rwxrwxrwx 1 root root  599840 Sep 30 22:29 CUT1.PHD
    -rwxrwxrwx 1 root root  354320 Sep 30 22:29 CUT2.PHD
    -rwxrwxrwx 1 root root  512104 Sep 30 22:29 CUT3.PHD
    -rwxrwxrwx 1 root root  879582 Sep 30 22:29 CUT4.PHD
    -rwxrwxrwx 1 root root   22700 Sep 30 22:29 EIDOSPC.PCX
    -rwxrwxrwx 1 root root  102512 Sep 30 22:29 END.PCX
    -rwxrwxrwx 1 root root 3237128 Sep 30 22:29 GYM.PHD
    -rwxrwxrwx 1 root root  168100 Sep 30 22:29 INSTALL.PCX
    -rwxrwxrwx 1 root root 3224138 Sep 30 22:29 LEVEL10A.PHD
    -rwxrwxrwx 1 root root 3094342 Sep 30 22:29 LEVEL10B.PHD
    -rwxrwxrwx 1 root root 3532024 Sep 30 22:29 LEVEL10C.PHD
    -rwxrwxrwx 1 root root 2533634 Sep 30 22:29 LEVEL1.PHD
    -rwxrwxrwx 1 root root 2873450 Sep 30 22:29 LEVEL2.PHD
    -rwxrwxrwx 1 root root 2934730 Sep 30 22:29 LEVEL3A.PHD
    -rwxrwxrwx 1 root root 2738258 Sep 30 22:29 LEVEL3B.PHD
    -rwxrwxrwx 1 root root 3030872 Sep 30 22:29 LEVEL4.PHD
    -rwxrwxrwx 1 root root 2718540 Sep 30 22:29 LEVEL5.PHD
    -rwxrwxrwx 1 root root 3074376 Sep 30 22:29 LEVEL6.PHD
    -rwxrwxrwx 1 root root 2817612 Sep 30 22:29 LEVEL7A.PHD
    -rwxrwxrwx 1 root root 3389096 Sep 30 22:29 LEVEL7B.PHD
    -rwxrwxrwx 1 root root 2880564 Sep 30 22:29 LEVEL8A.PHD
    -rwxrwxrwx 1 root root 2886756 Sep 30 22:29 LEVEL8B.PHD
    -rwxrwxrwx 1 root root 3105450 Sep 30 22:29 LEVEL8C.PHD
    -rwxrwxrwx 1 root root  115980 Sep 30 22:29 TITLEH.PCX
    -rwxrwxrwx 1 root root  316460 Sep 30 22:29 TITLE.PHD
    
    Now, I have noticed that I forgot to expand the empty folder "level" and "audio", but they are not mandatory. Ill make a build 02 soon anyway.
     
  8. TrashyMG

    TrashyMG Sarcasm Dispenser Staff Member

    Joined:
    Jan 18, 2010
    Messages:
    10,460
    There is prob some command line thing that can show you. But this program should tell you. http://repo.openpandora.org/?page=detail&app=sysinfo.wb I think... it's been a while since I used it.

    Can always reinstall a specific SGX version over again to make sure.
     
  9. ptitSeb

    ptitSeb Serial Porter

    Joined:
    Aug 15, 2012
    Messages:
    8,337
    Location:
    France, near Lyon
    Ok, so I uploaded a build 02, that correctly expand the "level" and "audio" folders (so you can put thoses mp3 somewhere).
    Also, I have put the sources in sources.tgz inside the PND for the curious (that's the whole src folder from the github clone).

    Build 02
    -----------

    • Update packaging
    • Added sources in the PND
     
  10. Palmiga

    Palmiga Member

    Joined:
    Oct 18, 2010
    Messages:
    93
    I installed the Build 02 but still wont start.

    Here is the new logfile and a picture of the DATA-folder.
    What SGX-driver do you use?

    =======================================================================================
    PND : /media/A-128GB/pandora/menu/openlara.pnd
    PND_FSTYPE : Squashfs
    APPDATADIR : /media/A-128GB/pandora/appdata/openlara
    APPDD_FSTYPE : vfat
    PND_CPUSPEED : <unset>
    EXENAME : runscript.sh
    ARGUMENTS : <unset>
    =======================================================================================
    [ START ]--- Mount the PND ----------
    Mounting : mount -t squashfs -o ro "/dev/loop0" "/mnt/utmp/openlara"
    Mounting the Union FS : mount -t aufs -o exec,noplink,dirs="/media/A-128GB/pandora/appdata/openlara=rw+nolwh":"/mnt/pnd/openlara=rr" none "/mnt/utmp/openlara"
    [SUCCESS]--- Mount the PND ----------
    [ START ]--- Starting the application ( runscript.sh ) ----------
    --------------------------------------------------------------
    Setting PATH to /mnt/utmp/openlara:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/bin/X11:/usr/games
    --------------------------------------------------------------
    Setting LD_LIBRARY_PATH to /mnt/utmp/openlara/lib:/lib:/usr/lib
    System check
    ============
    Freememory is 176
    Cpu Speed is 1100
    Sys Speed is 400
    PND Build is 02
    LIBGL: Initialising gl4es
    LIBGL: v1.0.9 built on Sep 29 2018 18:50:10
    LIBGL: framebuffer output enabled
    LIBGL: Using GLES 2.0 backend
    LIBGL:loaded: libGLESv2.so
    LIBGL:loaded: libEGL.so
    LIBGL: Using GLES 2.0 backend
    LIBGL: Hardware Limited NPOT detected and used
    LIBGL: FBO are in core, and so used
    LIBGL: PointSprite are in core, and so used
    LIBGL: CubeMap are in core, and so used
    LIBGL: BlendColor is in core, and so used
    LIBGL: Blend Substract is in core, and so used
    LIBGL: Blend Function and Equation Separation is in core, and so used
    LIBGL: Texture Mirrored Repeat is in core, and so used
    LIBGL: Extension GL_OES_mapbuffer detected
    LIBGL: Extension GL_OES_element_index_uint detected and used
    LIBGL: Extension GL_OES_packed_depth_stencil detected and used
    LIBGL: Extension GL_OES_depth24 detected and used
    LIBGL: Extension GL_OES_rgb8_rgba8 detected and used
    LIBGL: Extension GL_EXT_multi_draw_arrays detected
    LIBGL: Extension GL_EXT_texture_format_BGRA8888 detected and used
    LIBGL: Extension GL_OES_depth_texture detected and used
    LIBGL: Extension GL_OES_texture_float detected and used
    LIBGL: Extension GL_OES_fragment_precision_high detected and used
    LIBGL: Max vertex attrib: 8
    LIBGL: Extension GL_OES_standard_derivatives detected and used
    LIBGL: Max texture size: 2048
    LIBGL: Max Varying Vector: 8
    LIBGL: Texture Units: 4(8), Max lights: 8, Max planes: 6
    LIBGL: Hardware vendor is Imagination Technologies
    LIBGL: Targeting OpenGL 2.1
    LIBGL: Enable FastMath for cortex-a8
    LIBGL: Expose GL_ARB_texture_non_power_of_two extension
    LIBGL: Forcing NPOT support by disabling MIPMAP support for NPOT textures
    LIBGL: glXMakeCurrent FBO workaround enabled
    LIBGL: Current folder is:/mnt/utmp/openlara
    init gamepads:
    sound enabled, dsp opened for write
    set Frequency to 44100, return 0 (rate=44100)
    set dsp to stereo (2 => 0)
    set dsp to 16bits signed audio (16/16 => 0)
    set dsp fragment size to 9x8 (512 => 0)
    OpenLara (Sep 30 2018)
    Vendor : ptitSeb
    Renderer : GL4ES wrapper
    Version : 2.1 gl4es wrapper 1.0.9
    cache : /mnt/utmp/openlara/home/.OpenLara/
    supports :
    variyngs count : 16
    binary shaders : false
    vertex arrays : true
    depth texture : true
    shadow sampler : false
    discard frame : false
    NPOT textures : true
    RG textures : false
    border color : true
    anisotropic : 0
    float textures : float = false, half = false

    LIBGL: Enable LIBGL_VSYNC=1 if you want to use vsync.
    shader: cache warm-up...
    shader: COMPOSE(0)
    ! shader: Success.

    ! shader: Success.

    shader: COMPOSE(4)
    ! shader: Success.

    ! shader: Success.

    shader: COMPOSE(2)
    ! shader: Success.

    ! shader: Success.

    shader: COMPOSE(2) a
    ! shader: Success.

    ! shader: Success.

    shader: COMPOSE(2) u
    ! shader: Success.

    ! shader: Success.

    shader: COMPOSE(2) ua
    ! shader: Success.

    ! shader: Success.

    shader: COMPOSE(3)
    ! shader: Success.

    ! shader: Success.

    shader: COMPOSE(3) u
    ! shader: Success.

    ! shader: Success.

    shader: COMPOSE(3) ua
    ! shader: Success.

    ! shader: Success.

    shader: COMPOSE(3) a
    ! shader: Success.

    ! shader: Success.

    shader: COMPOSE(0) u
    ! shader: Success.

    ! shader: Success.

    shader: COMPOSE(0) a
    ! shader: Success.

    ! shader: Success.

    shader: COMPOSE(0) ua
    ! shader: Success.

    ! shader: Success.

    shader: COMPOSE(1)
    ! shader: Success.

    ! shader: Success.

    shader: COMPOSE(1) a
    ! shader: Success.

    ! shader: Success.

    shader: AMBIENT(2)
    ! shader: Success.

    ! shader: Success.

    shader: AMBIENT(2) a
    ! shader: Success.

    ! shader: Success.

    shader: AMBIENT(2) u
    ! shader: Success.

    ! shader: Success.

    shader: AMBIENT(2) ua
    ! shader: Success.

    ! shader: Success.

    shader: AMBIENT(0) a
    ! shader: Success.

    ! shader: Success.

    shader: AMBIENT(0) ua
    ! shader: Success.

    ! shader: Success.

    shader: AMBIENT(1)
    ! shader: Success.

    ! shader: Success.

    shader: FILTER(0)
    ! shader: Success.

    ! shader: Success.
    WARNING: 0:40: Calls to any function that may require a gradient calculation inside a conditional block may return undefined results
    WARNING: 1 compilation warnings.


    shader: FILTER(1)
    ! shader: Success.

    ! shader: Success.
    WARNING: 0:40: Calls to any function that may require a gradient calculation inside a conditional block may return undefined results
    WARNING: 1 compilation warnings.


    shader: FILTER(2)
    ! shader: Success.

    ! shader: Success.
    WARNING: 0:40: Calls to any function that may require a gradient calculation inside a conditional block may return undefined results
    WARNING: 1 compilation warnings.


    shader: FILTER(3)
    ! shader: Success.

    ! shader: Success.
    WARNING: 0:40: Calls to any function that may require a gradient calculation inside a conditional block may return undefined results
    WARNING: 1 compilation warnings.


    shader: GUI(0)
    ! shader: Success.

    ! shader: Success.

    shader: cache is ready
    meshes: 13
    atlas: 512 x 512
    MegaMesh (i:57468 v:10827 a:4, size:461400)
    ./runscript.sh: line 69: 3039 Segmentation fault ./OpenLara
    rm: cannot remove `/tmp/strife_nub0mode_before': No such file or directory
    rm: cannot remove `/tmp/strife_nub1mode_before': No such file or directory
    [ FAILED]--- Starting the application ( runscript.sh ) ----------
    [ START ]--- Restoring the frame buffer status ----------
    [SUCCESS]--- Restoring the frame buffer status ----------
    [ START ]--- Restoring nub mode ----------
    [SUCCESS]--- Restoring nub mode ----------
    [ START ]--- uMount the PND ----------
    [ START ]--- Waiting the Union to be available ----------
    [SUCCESS]--- Waiting the Union to be available ----------
    rmdir: failed to remove `/mnt/utmp/openlara': Device or resource busy
    [ START ]--- Waiting the PND mount dir to be free ----------
    [SUCCESS]--- Waiting the PND mount dir to be free ----------
    cleanup done
    [SUCCESS]--- uMount the PND ----------
    =======================================================================================
    Return code is : 4

    upload_2018-10-1_22-45-5.png
     
  11. ptitSeb

    ptitSeb Serial Porter

    Joined:
    Aug 15, 2012
    Messages:
    8,337
    Location:
    France, near Lyon
    Fills seem to be in the corect places, and I don't see any trace of OpenLara complaining about a missing file. Strange it doesn't start.

    For SGX, I used 4.10 driver (I also have a large swapfile, but I don't think that could make a change).

    Tomorow, I'll try it on a CC model without Codeblocks mounted, to see how it run...
     
  12. levi

    levi Still fresh, damnit!

    Joined:
    Oct 6, 2008
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    10,852
    Location:
    Somewhere off the coast of the EU
    I'm not sure that reports SGX driver version. I've always used this: PandoraModelCheck by Ekianjo. It reports empty if you're using the stock driver for some reason and has never been updated to fix that as far as I know, but I don't know any other situation in which it does that, so if it reports blank I think it's safe to assume you're using the stock version whatever that actually is.
     
  13. ptitSeb

    ptitSeb Serial Porter

    Joined:
    Aug 15, 2012
    Messages:
    8,337
    Location:
    France, near Lyon
    I have just tried on my CC model, without swap and with default SGX drivers:

    The game launch and I see the intro video. I have the main menu, can select the 1sy level, I then see the video but then it crash at the starting of the level.

    with 4.04 driver on the CC, it freeze instead of crashing.

    I'll do some test with other SGX Drivers, but I think you should use 4.10 on Gigahertz and on Rebirth models.
    --- Double Post Merged, Oct 2, 2018, Original Post Date: Oct 2, 2018 ---
    After a few more test, I reduced all detail to low and with default driver, I can start the Training level on the CC. The 1st level of TR1 still crash, and I haven't found a driver that work. Also, using a swap doesn't change anything.
    Tonight, I'll check a few things in OpenLara source code (I remember seeing stuff about spliting the scene or the triangles or something like that that may help).
     
    Palmiga and rSl like this.
  14. ptitSeb

    ptitSeb Serial Porter

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    New release on the repo.

    This time there is 2 binary in the PND. One without shaders (GLES1) and one with shaders (GLES2).
    If the PND is run on a CC model, it will select GLES1 version, the GLES2 version is used otherwise.
    You can force the use of either version by creating a file named ".es" in appdata/openlara and simply put 1 or 2 inside. Look in first post for mode details.

    One word of advise: on Rebitrh and Gigahertz mode, use SGX driver 4.10 (or force version to GLES1 if you don't want to mess with drivers).

    Build 03
    -----------

    • Added GLES1 version
    • GLES1 version used for CC model, or selectable with ".es" file
     
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  15. notaz

    notaz Certified Guru

    Joined:
    Aug 23, 2005
    Messages:
    4,911
    Location:
    Lithuania
    Thanks for the release, and still being around in the pandora land. Early TR series are not the best games today, but the nostalgic value is significant to me.

    OpenLara runs quite well for me, but there are issues:
    - the FMVs are stuttering while CPU usage is ~25%. Seems like instead of a steady frame rate, some frames are displayed in a quick succession and then there is a pause and so on. Could be GL related, but maybe it's blocking on audio? Large audio buffer could cause long blocking just a few times per second.
    - it's not possible to change key config for keys like pg_down or even '.' or ','. I'd like the same key config as in PS1 version, but it's not possible to set that right now.
     
  16. ptitSeb

    ptitSeb Serial Porter

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    Glad you like it notaz :)

    For the FMV it is GL related. I'm unsure why it's slow (it seems to decode the video in 2 texture that are then combined on screen), but using GLES1 version, the FMV are butter smooth. I guess the shader used is bit heavy for FMV, but I haven't really anaysed that yet.
    The keymap, I added PGUP PGDN, HOME and END button (at least the default config use them), but maybe I missed some constants in a few places, like for the key config menu. for '.' and ',',I'll add them.
     
  17. ptitSeb

    ptitSeb Serial Porter

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    A new release on the repo. I added "." and "," as valid key, and fixed the configuration screen, so they can be assigned, along with the Pandora buttons.

    Also, I tried to speedup the FMV in GLES2 version (or at least make it smoother). While the "Core" video still stuter, the other FMV seems to not stutter anymore. The GLES1 versio still has butter smooth FMV. Also, I notice some part of the game were unplayably slow on GLES1, and it's fixed now.

    Build 04
    -----------

    • Pandora buttons plus "." and "." can be configured
    • Speedup a bit Movies on GLES2 version
    • Large speedup on GLES1 version
     
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  18. Magic Sam

    Magic Sam Forever Homebrew

    Joined:
    Aug 10, 2007
    Messages:
    2,200
    Location:
    Innsmouth, MA
    Hi all :)

    @ptitSeb : I just bought Tomb Raider 1 through 3 from GOG for ~10 euros !

    I can't believe I'm actually playing Tomb Raider on the Pandora (I obviously played the emulated PSX version before, but that's not the same IMHO) :D

    You rock, as always !

    Cheers, Magic Sam
    --- Double Post Merged, Oct 7, 2018, Original Post Date: Oct 7, 2018 ---
    Hi again ;)

    @ptitSeb : I tried to bind either "walk" or "look" to one of the trigger buttons, but that didn't work...

    What am I doing wrong ?

    Cheers, Magic Sam
     
  19. ptitSeb

    ptitSeb Serial Porter

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    Triggers are not bindable for now (shift, control and alt are not bindable). I guess I can still try to hack something.

    EDIT: Shift Ctrl and Alt are bindable, but not the Triggers, only the key on the keymap. I'll fix that!
     
    Last edited: Oct 7, 2018
  20. Magic Sam

    Magic Sam Forever Homebrew

    Joined:
    Aug 10, 2007
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    2,200
    Location:
    Innsmouth, MA
    @ptitSeb : thanks for your quick reply :)

    Bug #2, in Lara's home, swimming-pool: when Lara jumps into the water she disappears (she is the same texture as water actually). Camera also doesn't work correctly when under water (on my Rebirth @ 825 MHz, latest Super Zaxxon, SGX 4.10).

    Could you please have a look ?

    Cheers, Magic Sam
     

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