Release YGOPRO for Pandora


Yes had plenty when I first launched it, less than a week ago, but now nothing. Anyway, you can try to update manually, in case I missed something.
 
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Oh cool,i will try this this evening when i am home.

A Idea is that you can copy the whole Data inside the PND into

a seperate Directory in /media/SDCARD/pandora/desktop/yugiohgame/

when the Data from a PND is unpacked in so a Directory,

so can the System Mount it like a PND.

So can we Change Files and experimentate for Help what work.

I Try this Evening to change the OpelGL Files :)

And first when the Game in this Directory work can we pack it into a PND. ;)

Yehaah playing this Evening :D
 
No playing as we don't have an online mode. ;)
 
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Tested further.

Had more crashes when scrolling through list of cards in editor.

Not always but I think it's some cards which crash the editor.

Spirit Reaper still crashes editor. Don't know the other cards as game crashes immediately when scrolling.
 
Are the pictures for those card bigger? Gpu ram limitations come to mind.
 
I don't think so.

Maybe.

I can look if some pictures are bigger than others.

EDIT:

The biggest one I found is 223Kb.

Is this too big?
 
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So, I have checked the sources, but no "Online" client yet. It seems the mod is done by "percival", and I didn't found the sources on the site, not sure there are "open".

The only thing I can do is update to the 1.030 version of vanilla YGOPRO and data, but that's all I can do. No sources for Online, no Online option I'm afraid...

I'll probably update the PND to 1.030 tomorow (going to bed now), and then put this project on hold unless some point me to sources of the Online mode.
 
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Uploading new version on the repo. But the crashes seems to be still here. Maybe using the scripts from percival YGOPRo is not a good idea, I should have left the ones from the vanilla YGOPRO (here they are if someone want to test: script.zip)?

Anyway, without Online, I understand that without Online, the game is not really interesting. As I haven't found sourcecode for that part, I put the developpement of this on hold until source for Online mode appears...
 

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  • script.zip
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Already asked in the German YGOPro boards.

It's the one the DevPro site links to.

If I don't get a link there I'll ask the developers directly.

I don't think it's impossible to get this Online mode.
 
Already asked in the German YGOPro boards.

It's the one the DevPro site links to.

If I don't get a link there I'll ask the developers directly.

I don't think it's impossible to get this Online mode.
It looks like the Online mode is closed source... So, wait & see...
 
New version on the repo.

v1.030.0.02

---------------

  • Update sources and scripts
  • Compatible with "X11 redirecting"
 
Already asked in the German YGOPro boards.

It's the one the DevPro site links to.

If I don't get a link there I'll ask the developers directly.

I don't think it's impossible to get this Online mode.
It looks like the Online mode is closed source... So, wait & see...
This topic: http://www.ygopro.co/News/tabid/89/EntryId/12/Beta-ygopro-client-released.aspx

says it's in Beta stadium.

So maybe it'll be open when it's the final release.
 
Some news from the German Forums.

I finally got some answer from an admin.

He was very open to talk with me about making the server they use compatible.

I'll definitely will have some talk with him.

He gave me the link to the source code of the Linux server and the client: https://github.com/matteoserva/YgoProServer

Is this of any help for you?

Else I'll send him a screen shot of the startup menu with the missing online feature.

Maybe he misunderstood me.
 
Yes, I already tried this sources too. I have compiled the client inside. It compile the ygopro vanilla client, with just a ".h" of difference. No "Online" tab neither (unless there is something I miss ???)
 
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