mamemaniac
Member
- Joined
- Apr 7, 2011
- Messages
- 249
Lionheart showed graphical glitches on the original uae4all, maybe on uae4all 2.0 it works correctly.
Yes, I can confirm that it's not caused by drawing.cpp+linetoscr.h.any progress on tracking down the sound bug then?
Thanks for the pointer. NO_THREADS was disabled in the Makefile. Enabled it and then rebuilt uae4all - but the screen is flashing as always. So I'll disable that define again.There's some code starting at line 343 in drawing.cpp marked with #ifdef NO_THREADS
I can't see this is the old version, looks like it's related to the frameskip code. Is this define required?
I meant the sound hickups every half second (for all games) - this is fixed.Sound doesn`t seem to be fixed for me!
I`m using the new uae4all, 68000, 1.3 1mb ram.. playing Rick Dangerous II.... the sound is playing but it`s grainy and weird!
[...]
When you said the sound is fixed... what games? or AGA only stuff??
name= said:Yes' date=' save states are broken... unless this version`s save states are incompatible with the previous versions??[/quote']
Old savestates are definitely incompatible!
You could try to delete old ones and create a new savestate (still it could be that savestates generally don't work yet).
I meant the sound hickups every half second (for all games) - this is fixed.Sound doesn`t seem to be fixed for me!
I`m using the new uae4all, 68000, 1.3 1mb ram.. playing Rick Dangerous II.... the sound is playing but it`s grainy and weird!
[...]
When you said the sound is fixed... what games? or AGA only stuff??
Of course there may be other sound issues in some games.
edit: Rick Dangerous II plays without sound issues here both with A500- and A1200-settings.
name= said:Yes' date=' save states are broken... unless this version`s save states are incompatible with the previous versions??[/quote']
Old savestates are definitely incompatible!
You could try to delete old ones and create a new savestate (still it could be that savestates generally don't work yet).
RIck Dangerous II works ok for you? sound wise?? could you give me your settings for both A500 and A1200 then please?? I`m pretty sure I have the right settings though...
Only 1 active floppy drive, "fast" sound and:RIck Dangerous II works ok for you? sound wise?? could you give me your settings for both A500 and A1200 then please?? I`m pretty sure I have the right settings though...
Just played Banshee. Try the PDX-"version"...I still haven't got Banshee to work but that could be rom related, i'll trh another version from the tosec later.
Well, I couldn't successfully boot a HD yet. Tried the one I've used in the past in WinUAE but it just went to the Amiga DOS screen.OOooookay, time to setup a hardfile and copy all my WHDLoaded games over.
Awesome, finally one nice way to load all games much faster than before.
Thanks a lot
The HDF also being "inserted" into DF0: is a tiny bug in the code - you can just replace it with an ADF. What's displayed in the harddisk-menu is what counts.Can you give some tips on setting up a hard file when you get it running? The one I was using on Panduae won't work here without reinstalling the workbench disks, which I can't do as the hard disk seems to replace df0 so i can't select the default drive?(or am I getting mixed up somewhere?)