Some quick Nubdate ;) (2010 - 11 - 25)


Well, not as fast as was claimed they could produce them, but more than fast enough to not become the bottleneck. Nice :)
 
Do we have an updated schedule from the Board company yet? I believe they (or perhaps you) had promised one.
 
Do we have an updated schedule from the Board company yet? I believe they (or perhaps you) had promised one.

The didn't promise one, I mentioned we need to get one ;)


There are thanksgiving holidays today and tomorrow in Texas, so no update from them.


I guess they will give us a new schedule once they actually RECEIVED the nubs.
 
I was thinking of something along the lines of that Spectrum classic The Biz, but instead of trying to get a band to hit the big time, the task is to make the Pandora a success. It could start with trying to get preorders for it (or you could try to get a big bank loan and sell them once made - good luck with that!), followed by credit card screwups, a recalcitrant case company, incompetent nub company, easily distracted board company, volcanoes, international espionage, global warming (the next ice age if you game goes on too long!) - the possibilities are endless. You could have action minigames to decide the outcome of various events too.


Very good news on the nubs. We're not off the critical path yet, but things are moving along.
 
Let me riff on some of the ideas mention for the nub game.


First, I'd like to see it as a top-view game like Spy Hunter(C64/Amiga) / 1942(NES) / Gunsmoke(NES)...


1st Stage:


You steer a van trying to avoid catching fire.


2nd Stage:


You fly an airplane and try to avoid volcano ash


3rd Stage:


You brake into an Evil anonymous board production company in Texas where the end boss is some goatie+cowboyhat wearing man in a room with american flag wall papers.


All stages should include picking up nubs along the way, which is used in a score/point system that affects delivery time, damage done on the way affects delivery time negatively. The goal of the game is to get as short delivery time as possible. From a philosophical stand point I'd argue that one should NOT be able to die in the game, since, well, lets face it, the Pandora Project will never die no matter what obstacles are thrown at OPT, the game should reflect this reality.


The power line thing I'm not aware of, but I'm sure it and other ideas can be incorporated into the game.


Edit:


My skills as a programmer is limited to Basic and GML, so I guess I'm not gonna contribute much in that area.


But I can contribute with graphics(sprites + backgrounds) and music for the game, as for music I can do mods/xm/midi, or more high quality (wave, mp3, ogg, etc) with software synths, and record guitars... But I feel a masterpiece like this should have chip-mods! :D
Some great ideas there, I still think there should be a side-scrolling part, maybe the last part where you break into the factory ;)


In the first stage, maybe you have to keep the van over a certain speed limit, so the flames are extinguished by the air flow ;)


In the second stage we could add some enemy planes (Apple planes for example) and ground forces, which try to shoot the plane with the cases down.


Also I think your character in the (final) third stage should be a rambo-looking ED or Craig ;)


Btw, I am serious about this, I don't want to make it a big project, just something fun in-between, but I am up for coding it.


foxblock out
 
Some great ideas there, I still think there should be a side-scrolling part, maybe the last part where you break into the factory ;)


In the first stage, maybe you have to keep the van over a certain speed limit, so the flames are extinguished by the air flow ;)


In the second stage we could add some enemy planes (Apple planes for example) and ground forces, which try to shoot the plane with the cases down.


Also I think your character in the (final) third stage should be a rambo-looking ED or Craig ;)


Btw, I am serious about this, I don't want to make it a big project, just something fun in-between, but I am up for coding it.


foxblock out

Sounds great to me! I'll start working on some place-holder sprites as soon as I get off work! :)
 
Some great ideas there, I still think there should be a side-scrolling part, maybe the last part where you break into the factory ;)


In the first stage, maybe you have to keep the van over a certain speed limit, so the flames are extinguished by the air flow ;)


In the second stage we could add some enemy planes (Apple planes for example) and ground forces, which try to shoot the plane with the cases down.


Also I think your character in the (final) third stage should be a rambo-looking ED or Craig ;)


Btw, I am serious about this, I don't want to make it a big project, just something fun in-between, but I am up for coding it.


foxblock out
Wow, glad to see something might happen here. Ground forces could be Googles :)
 
Sure appreciate that - but not the community member has been the problem but the company ;)


If they don't let you in, it's an 8 hours drive without and results...
And it's highly likely they wouldn't let him in. I've been in manufacturing for years, and I've never seen a plant that would give a random passer-by a tour of active production. It's a security issue.


If it were arranged in advance, with an appointment, maybe. But just driving down? Almost no chance at all.
 
And it's highly likely they wouldn't let him in. I've been in manufacturing for years, and I've never seen a plant that would give a random passer-by a tour of active production. It's a security issue.


If it were arranged in advance, with an appointment, maybe. But just driving down? Almost no chance at all.

Exactly. It's even hard trying to get an appointment. If the CEO is not there, it won't work.


That's why it didn't work this week.
 
boromir.png



edit: fixed
 
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Game discussion continues here to keep this news post clean:





Please post all ideas in that new topic! (I quoted all of the ideas from this topic already).


Thank you!


foxblock out


PS: Hilarious image btw ;)
 
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For what it's worth, there is at least one other first-batcher who lives in the Dallas/Fort Worth area. If at any point I can be of help dealing with suppliers based here, let me know.
 
:blink: Did you not understand the books?
It was a joke, and mostly a crack at the movies.


As far as visiting the board company, I'll keep pestering them until we get some results.
 
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