I've had more fulfilling conversations with fifth graders than with you.
7) It's a challenge.Why PSX?
It's this kind of frothy-mouthed optimism that will result in a deluge of N64/DC emulation threads washing ashore in the coming week. I hope you're happy with yourself, young man.you know this thread makes me think that good psx emulation is more likely than many of us think tongue.gif
This is the kind of shit I like to see. I'd love to use PSX4ALL on a better platform.1) It's psx4all so it's not just the GP2X we are aiming at. There's lots of other platforms to target and several are ALREADY fullspeed with sound on a lot of games like the v43 and Zaurus.
This was one of my early suggestions. I also recommended it for GNGeo2x (it was quite beneficial) and DrMDx (Reesy never got around to it.)2) The PS1 CPU is a R3000A running at 33Mhz. Fortunately for us, most games would run well at something like 20MHz so we could pretend the CPU is slower in the calculations...
Correct, as I said. However, if you look back, I stated the emulation of the GTE is easier with floating point code, which Zodttd backed up stating he'd prefer to use VFPU instructions.4) The GTE is not floating point in the PS1, it is fixed point. The PS1 had no floating point capabilities whatsoever.
I highly doubt it's less work to emulate than the SNES' graphics subsystem on any reasonably intensive game. But there's no way to be sure until there is a level playing field with maximally optimized emulators for both platforms, which is pretty much impossible.5) The PS1 GPU was 2DIt only knew how to render 2D polygons with texture mapping and gourad shading, apart from your general GPU stuff like sprites. Simple put, it's faster to emulate it than say, the one in the SNES.
Said that all along. A developer always follows his heart. That's why I do not code for the GP2X anymore. I hope you have fun and as I said before I look forward to trying out your works on ohter platforms in the future. Should GP release a decent XGP handheld down the road, I'd love to see PSX4ALL on it.10) I want to. So what?![]()
Out of curiousity Epicenter, why are you still here then? You've stopped development of your game, and you don't even have a working GP2X by your account. It seems to me that you're just hating. Please though, explain from your own words.
Out of curiousity Epicenter, why are you still here then? You've stopped development of your game, and you don't even have a working GP2X by your account. It seems to me that you're just hating. Please though, explain from your own words.
Using SDL allows development on any platform for any platform that supports it (including the GP2X).
@ epicenter
nobody (excepted DaveC) needs 60 frames to play psx-games
Because they would end up being faster. But if you don't have something special to do vector math, fixed point is easier--simply because the original one was fixed-point.Correct, as I said. However, if you look back, I stated the emulation of the GTE is easier with floating point code, which Zodttd backed up stating he'd prefer to use VFPU instructions.
Your arguments are void to me when you require such crude expressions to carry your point across. Payback is a very fun game, to me as well as to many others. Again, you failed to at least point one valid thing against it.YOUR SYSTEM IS BASED AROUND A DVD PLAYER'S PROCESSOR. You're a simpleton and your business is built on garbage.
You're also the liar who put this nonsense in people's heads about your beloved (terrible) licensed game 'Payback' having HDR lighting technology and full-scene antaliasing. The only thing that makes you better than the Gizmondo crew is that you aren't a mobster. You make me fucking sick.
It's good to know that filling yourself with shrimp and laughing loud at your DS completes your life to such a great extent, that you only rarely need hold hostile agendas against gaming handhelds, and their resellers. Goodie.I'm happy about other things. I was just watching shrimp jump around in my fish tank for 15 minutes. Before that I was working on my engine, I came up with some optimizations to the object processing functions that I'm quite proud of. Before that I was eating some sukiyaki and playing my DS.. only system of mine for a decade that's so enjoyable I find myself laughing out loud at how much fun I'm having when playing games on it. When something like the GP2X makes me unhappy-- it is not my fault, it is the GP2X's..you should put more happiness into your life really![]()
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