Epicenter
Well-Known Member
The SNES has a complicated 2D subsystem but what it physically draws to the display isn't that strenuous for the GP2X's crummy blitter. The big issue is that the CPU is not tied up with much else-- the CPU it's emulating is pitifully weak and simple, and the sound subsystem isn't exactly monstrous to emulate either-- so there is plenty of headroom to worry about the SNES' real 'meat and potatoes', the graphics subsystem. When you need to draw much more raw graphics data to the display (as in a PSX game with heaps of polygons to fill, plus 2D layers) and STILL need to worry about a 34 MHz 32-bit CPU, GTE and then the audio subsystem on top of that, the outlook gets much less rosy as there is pretty much no headroom remaining.So tell me why PSX emulation isn't practical. Then tell me why SNES emulation is. Bonus if you can explain how GBA emulation isn't possible either. I definitely couldn't explain it.
As for the GBA, that's up in the air right now. I'd rather not open another can of worms in this thread. It's already smelling like a bait shop.
There's a distinction between a good SoC for a DVD player and a very very bad one. The GP2X's MP2520F is the latter.I actually have a fullspeed version of psx4all running on a DVD Player. The iStation V43 is the system I'm speaking of.
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