Slackware for Pandora 14.0


I wanted to compile the Git Version of EasyRPG but there was a Error about objc(or near Name)


After googeling i found out that is a GCC Problem and i recompiled the complete GCC 4.7.1 (24 Hours@830MHZ)


Now its installing and i hope i can compile now EasyRPG for experimenting with RPG Maker Games :rolleyes:


I dont Want to run Vampires Dawn,i want to test other Games Like Lufia Iduras Revenge :)


Edit: Work not because "objective -C++ compiler not installed on this System,


same Error before.


It try to build a msgbox_cocoa.mm.o file,maybe i can avoid it with other ./configure commands :(


Hehe i try it now with "make -k" then it compiles with this Error,and learned new Thing :rolleyes:


Its a Risk that the compiled Software doesnt work,but i try this dirty Trick :p
 
Last edited by a moderator:
With Cmake comes this in compiling EasyRPG this Error:


Work not because "objective -C++ compiler not installed on this System


I thought its a gcc Problem :rolleyes:


Edited my Post over yours :)


Edit:Maybe i am able to build a EasyRPG PND for the coding Competition,but first gotting work and testing :lol:
 
Last edited by a moderator:
maybe its a cocoa Problem?


because it wanted to build a msgbox_cocoa.mm.o file.


And then comes this Error.


I try in the moment the Make -k command.
 
Last edited by a moderator:
maybe its a cocoa Problem?


because it wanted to build a msgbox_cocoa.mm.o file.


And then comes this Error.


I try in the moment the Make -k command.

it seems you're building the macos version. cocoa is osx ...
 
Yes there stands often: This build doesnt target an OS,but how?


Knows my GCC Nothing about what for a Linix i have?
 
Ahem no.


Thx for the Link;-)


I try that tomorow,i am tired for today.Gn8
 
Last edited by a moderator:
LS, should DisplayLink work "out of the box" already with RC6?


Here it doesn't. The udlfb module isn't loaded when connecting the device.


there does not seem to be a udlfb module.


Is it connected to the default kernel, or is there something to be done to make that work?
 
You have to:



Code:
cd /boot

cp uImage-2.6.30-displaylink uImage


cd /lib/modules

cp -r 3.2.30-displaylink 3.2.30-dirty


reboot
 
oh okay, thanks. will test this tomorrow.


any specific reason, why the DisplayLink-enabled kernel is not the default one?
 
DisplayLink for Zaxxon?


Great.


@hmc:


Will you update the wiki with this?

You have to:



Code:
cd /boot

cp uImage-2.6.30-displaylink uImage


cd /lib/modules

cp -r 3.2.30-displaylink 3.2.30-dirty


reboot

No need to hurry. I simply don't want it to get lost here.
 
Last edited by a moderator:
@hmc:


Will you update the wiki with this?

Done.

However, this doesn't seem to work yet (or could you make DisplayLink in RC6 work that way?)

Discussing this issue with LS via PM now, and once we found the reason, I'll get back to you here.
 
sorry for the noobish question but...i can compile any app/game made for windows into linux?also i didn't cheked the topic for a while and now i'm having troubles following it.last time i chcked a 16/32 gb sd was ok for housing slackware(i have yet to do the process)and now iread 64 b sd and other...
 
Back
Top