ptitSeb
Serial Porter
This game use Irrlicht (with OpenGL-ES 1.1 Hardware acceleration) and OpenDE for physics calculation. ODE is not really Pandora Friendly, so game struggle a bit when many (like 10) crates are present in a level (for example level 2).
I fixed nub configuration like for an fps, so "mouse movement" in right nub, and "mouse button" in left nub (your nub configuration is restored at the exit).
A few screenshot more:
History log
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Build 02
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Build 01
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I am aware some level, like 2nd, are too slow. The CPU is the bottleneck in this game, not really the GPU. Most time is spent in ODE, doing the dBoxBox function, that handle Box on Box interaction (calculating points of contact between 2 boxes, normals of the forces, etc.). Standard optimization switches are not enough, some assembler or major refactoring of the function is needed here.
I fixed nub configuration like for an fps, so "mouse movement" in right nub, and "mouse button" in left nub (your nub configuration is restored at the exit).
A few screenshot more:
History log
=========
Build 02
----------
- Corrected the restoration of nubs setting.
Build 01
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- Initial build
- fixed (in startup script) Left nub to mouse button, Right nub to mouse movement
- No level editor for now.
- Overclocked to 800 MHz by default as some level (for ex. the #2) are heavy on CPU
- downsized some texture.
- should be slackware friendly
I am aware some level, like 2nd, are too slow. The CPU is the bottleneck in this game, not really the GPU. Most time is spent in ODE, doing the dBoxBox function, that handle Box on Box interaction (calculating points of contact between 2 boxes, normals of the forces, etc.). Standard optimization switches are not enough, some assembler or major refactoring of the function is needed here.
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