Wite_Noiz
Member
So any idea of when you'll release the next version?
We're all impatient little kids here who can't wait to err... test it for you
We're all impatient little kids here who can't wait to err... test it for you
didn't he say tommorow?
@ Zodttd, Unai, Tinnus
What do you think about Squidge's MMU Hack?
Is it useful in our case anyway? Will it be a part of psx4gp2x ?
Or is something like this integrated already?
!!Questions of a gamer (no coder), if its to stupid discount it!!
Do you even read zod's messages? He just said it takes up less then 32mb (which raises some questions), so it can't make use of it.
The hack is only for programs that use more then 32mb of ram.
I think it means that he will work on dynarec tomorrow but the release will be in mostly undefined future
Sorry icurafu, I take back what I said.
After speaking to Squidge I found out the framebuffer is indeed in the upper 32MB of memory. So I was able to squeeze about 2 more FPS out of the emulator by using his mmu patch. It's what I've been busy with as it wasn't easy to get going stable.
So now that the mmu patch is in place and I have it stable, Unai's GPU is in a great state, I only have a few more things I would like to do with the emulator in terms of compatibility for this release.
For those wondering how I got the mmu patch stable, I can post a simple code snippet. It's pretty ugly, but by looping the two main uname writes until it returns something other than 0 or 0xfffffff2 it will work very smoothly.
So the mmu patch won't give a large speed increase as other emulators since psx4gp2x doesn't use upper ram other than the framebuffer from what Im aware of. The memory it uses is as fast as it gets now.
If I have time after the release tommorow, I will continue work on the dynarec, as it will give a VERY large speed increase once working. It will be my main focus for the next week or so. It will probably be a real pain, but it will be worth it however long it lands up taking.
The Gizmondo port is still being worked on, for those who are interested, but it's going very slowly in terms of development since the Giz still needs some work done within the development community to get it going at its full potential.
X-Code: Thanks for the great testing work!
So wait a little for the release, and I'll try my very best to get the newest version of psx4gp2x out tommorow.
I hate browsing in lynx with messed up terminal >.>"I'll try my very best to get the newest version of psx4gp2x out tommorow."
OMG hyperventilating, I can't wait to play Tekken3 again (I had it working last December)psx4gp2x Public Beta 2 is being tested real quick before it's out today.
So unless there's a major bug that can't be fixed soon, it will be out today. Give it 6 hours or so.
Keep in mind that this release is only about 3 FPS faster than beta 1.8 when underclocked in some areas.
Now that public beta 2 is done I can focus on working on that dynarec, and get things going MUCH faster.
pepone: Hi! Glad you got Squidge's code working too! The 100ms / 200ms pause before myuname didn't work for me consistently. Not sure why, so it sometimes has to loop a few times.
devestation: No problem. I have a donation I need to send to Squidge too.
psx4gp2x Public Beta 2 is being tested real quick before it's out today.
So unless there's a major bug that can't be fixed soon, it will be out today. Give it 6 hours or so.
Keep in mind that this release is only about 3 FPS faster than beta 1.8 when underclocked in some areas.
Now that public beta 2 is done I can focus on working on that dynarec, and get things going MUCH faster.