Psx4gp2x Beta Testers Thread

Discussion in 'General Talk' started by zodttd, May 13, 2006.

  1. Nr.56

    Nr.56 Member

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    hmm

    I hope there are no major bugs wich prevent a release. :huh:
     
  2. X-Code

    X-Code Beermaster

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    Everything is possible, excluding things that simply aren't :lol:, everyone should be patient, a big project can get buggy, and debugging takes more time on a big project...

    I need a beer :blink:
     
  3. Nr.56

    Nr.56 Member

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    me too!!! :D

    you want to code some stuff? tell me, why there are no games based on the yety engine? i think it would look great
     
    Last edited by a moderator: Dec 17, 2015
  4. X-Code

    X-Code Beermaster

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    I don't know why no one has actually tried, but the demo speaks worlds about power, and if I could manage to get my claws into it, my RPG would go from isometric oldstyle to full 3D glory ( ok, it's a little far-fetched ), but it is an idea :).
     
  5. Nr.56

    Nr.56 Member

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    it is a good idea.
    isn´t it more easy to take a existing engine as start from the scratch?
    it would be a wise decision, rewarded by a graet look.
    i´m waiting for 2 releases now. it´s more exciting. :D
     
    Last edited by a moderator: Dec 17, 2015
  6. X-Code

    X-Code Beermaster

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    I like to make my own stuff, but even so, I'll admit that the Yeti engine is pretty good, doesn't mean that I'll use it :)... I like pain :blink:
     
  7. Nr.56

    Nr.56 Member

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    I don't grudge you your pain! (masochist?) :D

    waiting for one release is painful enough for me <_<
    and i don´t like pain! :p
     
    Last edited by a moderator: Dec 17, 2015
  8. X-Code

    X-Code Beermaster

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    Pain is good :blink: , at least until it hurts :lol:

    My ideas are distant projects in a distant future depicted in the past at present :huh:


    Don't ask, I have my plans, I need time for them to evolve and give me a pain in the backside again :lol:
     
  9. banner88

    banner88 Still Fresh

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    So, this will be an optimization release, with the big dynarec speedup release still in the future, right?


    At any rate, can't wait.... :D
     
  10. zodttd

    zodttd Solving your premature emulation since the Tapwave

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    Making the post for the new psx4gp2x Public Beta 2 in the news zone... :)
     
  11. Rivroner

    Rivroner Very Active Member

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    I´m flying to the news zone :D
     
  12. kevcal

    kevcal Coding " Abduction;Retrieval "

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    Close this topic then and move to that one from now on???
    This has been a long thread :D

    Kev
     
  13. hilarycheng

    hilarycheng Still Fresh

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    Just try the new version. It is really GREAT IMPROVED!, I am testing a 2D strategy game (japanese version) and OC to 250Mhz with No Interlace. As Compare to version 1, much more smooth (average have 17-19 fps). Much playerable. If dynrec is done, it should be playable without OC!!!

    THX zodttd, UNAI, Tinnus :D :D :D
     
  14. X-Code

    X-Code Beermaster

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    Let's not forget that this is the beta-testers thread, people should continue to post their results here :lol: .

    I'll be posting a full revision of all my previously tested games in a day or three, I'll also include the games that I missed out on the previous tests, yes, I'm mad :blink:
     
  15. X-Code

    X-Code Beermaster

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    Resident Evil 3 PAL BIN :

    Resident Evil 3 Nemesis PAL ( BIN ) [ Public Beta 2 ] :

    OC : 250
    VSYNC : x
    FPS : x, sadly this doesn't work now... I know that the bin is ok, because I re-tested with 1.8 :).
    INTERLACE : 0
    PROGRESSIVE : OFF
    UC_PSX : No changes

    Dino Crisis 2 PAL ( BIN ) [ Public Beta 2 ] :

    OC : 250
    VSYNC : 47
    FPS : 24 After the warning screen, the game continues but all that is visible now is the capcom logo screen :lol:
    INTERLACE : 0
    PROGRESSIVE : OFF
    UC_PSX : No changes
     
  16. CABBAGES

    CABBAGES Very Active Member

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    is there any way atall to fix the tv out ? even the tv out wont fix it. I want to make some videos but it only shows half the screen on tv out :(. Also can sound be turned on ? it was good tryin sound in some of the earlier releases.
     
  17. X-Code

    X-Code Beermaster

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    As has probably been mentioned, sound is disabled in this release, it is a beta and the main aim is to raise compatibility, stability and speed :).

    As for the video out matter, I have no clue, are you sure that you have the right format output ? ( ntsc / pal ).
     
  18. Jarska333

    Jarska333 What do you want?

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    TV-out fixer fixes the tv out, and doesn't even enlarge the image after every refresh, like it used to do in previous PSX4ALL version. :)
     
    Last edited by a moderator: Dec 17, 2015
  19. gamefan999

    gamefan999 Member

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    Wow, just tried the PSX emu for the first time. I can't say how excited I was when I saw SFEX2 running on my GP!!! OMG!

    Here's my results

    Street Fighter EX 2 (Japanese version)

    OC 220
    VSYNC Sorry, didn't know that was important! Didn't see.
    FPS average of 7, consistently, in-game
    PROGRESSIVE On
    UC_PSX Again, didn't notice!

    Sorry for the lack of some info above, I'll edit this post after I try again later.

    I am so impressed that I can actually play a PSX ISO on the GP!!! Really, just amazing. Who needs the hardware acceleration?! It will look great when/if full framerates are achieved.

    Also: does anyone know if you can run the "stripped" version of an ISO, i.e., blanking out the video/audio files with blank dummy files? I think I got a "LOAD SUCCESS" message with SFEX2, but then couldn't get past blank screens. Maybe it was just because there were so many videos I had blanked, and it took so long to load, that the game was really running but I didn't know it! Has any one else tried this? It's a real space saver, you can strip a 400MB ISO down to 60MB or so. I got the tutorial here:

    http://www.pocketmatrix.com/guides/psxrip/
     
  20. X-Code

    X-Code Beermaster

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    People here have been using pocket iso, so yes, some ( if not most ) rips actually work :)
     

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