Release PPSSPP, Emulator for PSP


Improve your previous post and sorry for my bed english. 
 
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I don't see what option could be causing it. Are you playing directly on the Pandora or via its TV-Out function?
 
I play directly on Pandora. 

I have a Pandora a few days maybe something I switched on the system? 

 

Ppsspp downloaded from the repo. These window I only have this emulator.
 
Here is a new beta of PPSSPP.

It has been compiled with GCC 4.9.0, with -Ofast option. I just had to put "#pragma GCC optimize 1" at the beginning og GPU/GLES/StateMapping.cpp, after the includes, to avoid the "no red bug".

Please try and report so I'll update the sources (they are 3 weeks olds, more or less) and upload to the repo.

I play directly on Pandora. 

I have a Pandora a few days maybe something I switched on the system? 

 

Ppsspp downloaded from the repo. These window I only have this emulator.
Try to play with the Framebuffer option. Try update your Graphic driver also (if you have a Gigahertz model, update to 4.10)

PPSSPP.pnd
 

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Framebuffer - set option MODE? 

 

I have at this time set in the option MODE - Buffered rendering-on 

and shows an error that window. 

If I set to Non-buffered rendering - window disappears :)  

 

I'm fresh and I do not know how to install the latest drivers. 

I have installed the installer r1 SGS driver but there is no recent 

4.10 driver.
 
Framebuffer - set option MODE? 

 

I have at this time set in the option MODE - Buffered rendering-on 

and shows an error that window. 

If I set to Non-buffered rendering - window disappears :)

 

I'm fresh and I do not know how to install the latest drivers. 

I have installed the installer r1 SGS driver but there is no recent 

4.10 driver.
You need r2 for the 4.10 driver.

Glad you managed to have proprer rendering. But non-buffered is slower... so try with newer drivers
 
ptitseb thanks :)

 

I already have the new drivers 4.10 and the emulator works well. 

 

Buffered rendering on - the game very slow. 

No buffering rendering - the game runs very well. 

I have all the hacks is - on.
 
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So, the official new version is uploaded to the repo (it's different from last beta here).

Thanks to ekianjo for the Testing (and the update of the wiki): not much general improvement on speed or stability, but some improvement here and there on some specific games.

 

Build 35
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  • In synch with the git repo (v0.9.7)
  • Compiled with GCC 4.9.0
 
The battle animations in Mana Khemia: Student Alliance seem to be faster in the new build. Btw, does anyone know how to get the graphics in Tales of Phantasia X to display correctly?
 
Tested recently this emu with Ghouls'n Ghosts. That's very impressing !

Which game is best for demo'ing ?
 
So, here it is. New release on the repo.

This version is (a bit) faster than the previous one on 3D games, and some bugs seems to be corrected, like Trail Blazer sounds good now :)

Build 36
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  • In synch with the git repo (v0.9.8)
 
Did someone manage to get Test Drive Unlimited running? I can only see the videos ... at start I only have a black screen, pressing (X) starts the intro movies ... when I skip them with (X) I hear the menu-music, but still only see the last frame of the movie when I pressed (X) ... FPS stays at 8.0 then.

Any ideas?

(Probably won't run at a playable speed anyway I guess?)
 
Did someone manage to get Test Drive Unlimited running? I can only see the videos ... at start I only have a black screen, pressing (X) starts the intro movies ... when I skip them with (X) I hear the menu-music, but still only see the last frame of the movie when I pressed (X) ... FPS stays at 8.0 then.

Any ideas?

(Probably won't run at a playable speed anyway I guess?)
Not all games work, that's why we have a compatibility list :)

Please add your test to the list.
 
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