Did you change the "Read Framebuffers to memory (GPU)" option to what it was in the version I mentioned?I'm not sure this release is better than the previous one, so I'll start by putting it in here for you to test and report.
/!\ Please note that Frameskipping as changed. There is now a "tick" to enable or not AutoFrameSkip, and a number of frameskip.
If not Autoframeskip, then the Number is the fixed number of frame to skip
if Autoframeskip is enabled, the the Number is the Max number of frame to skip...
So first thing to do is going in the Options screen to set that up.
Please test and report.
Yep, I tried to mess a bit with that, but I haven't tested at all. RR2 is better played with just FrameBuffer. The other options doesn't work well, and I have not tested anything else.Did you change the "Read Framebuffers to memory (GPU)" option to what it was in the version I mentioned?I'm not sure this release is better than the previous one, so I'll start by putting it in here for you to test and report.
/!\ Please note that Frameskipping as changed. There is now a "tick" to enable or not AutoFrameSkip, and a number of frameskip.
If not Autoframeskip, then the Number is the fixed number of frame to skip
if Autoframeskip is enabled, the the Number is the Max number of frame to skip...
So first thing to do is going in the Options screen to set that up.
Please test and report.
That's a pretty high overclock. Did it worked on build 34 with thoses settings?It randomly crashes on me when using a CPU speed of 1200 GHz and a SysSpeed of 455. One of them occurred while paused in Street Fighter Alpha 3 MAX.
Yes. It worked on Build 34 with those settings.That's a pretty high overclock. Did it worked on build 34 with thoses settings?It randomly crashes on me when using a CPU speed of 1200 GHz and a SysSpeed of 455. One of them occurred while paused in Street Fighter Alpha 3 MAX.
Your overclocking is not stable,Yes. It worked on Build 34 with those settings.That's a pretty high overclock. Did it worked on build 34 with thoses settings?It randomly crashes on me when using a CPU speed of 1200 GHz and a SysSpeed of 455. One of them occurred while paused in Street Fighter Alpha 3 MAX.
EDIT: Its probably one or more of the speedup options being enabled that is causing the crash.
Its still slower than the "Buffered Rendering" option.Yep, I tried to mess a bit with that, but I haven't tested at all. RR2 is better played with just FrameBuffer. The other options doesn't work well, and I have not tested anything else.Did you change the "Read Framebuffers to memory (GPU)" option to what it was in the version I mentioned?I'm not sure this release is better than the previous one, so I'll start by putting it in here for you to test and report.
/!\ Please note that Frameskipping as changed. There is now a "tick" to enable or not AutoFrameSkip, and a number of frameskip.
If not Autoframeskip, then the Number is the fixed number of frame to skip
if Autoframeskip is enabled, the the Number is the Max number of frame to skip...
So first thing to do is going in the Options screen to set that up.
Please test and report.
It didn't crash when the speedup options were unchecked.Your overclocking is not stable,Yes. It worked on Build 34 with those settings.That's a pretty high overclock. Did it worked on build 34 with thoses settings?It randomly crashes on me when using a CPU speed of 1200 GHz and a SysSpeed of 455. One of them occurred while paused in Street Fighter Alpha 3 MAX.
EDIT: Its probably one or more of the speedup options being enabled that is causing the crash.
If it's the maximum you can get then try it with 10 - 15 MHz less.
Maybe it's stable then.
5houldnt we do proper testing before releasing?So, what do I do with that build 35 of PPSSPP?
Do you (you == everyone that tested it) find it same of better than build 34 and worth putting it on the repo or do you find it worse than build 34 and better wait for a an other release?
Releasing without testing is not GOOD in my book.That's why we like the Pandora. Devs do whatever they want