Prophet
God I'm old.
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2ndGruso said:I'm itching to see what Gran Turismo will look like. ITCHING.
zodttd said:I believe the OpenGL ES 2.0 GPU will render everything, 2D or "3D". Whether its a polygon or sprite, it will be rendered using OpenGL.
Correct. You see, the GPU doesn't give a damn about the game "being 2D" or not. In 2x mode it will simply render each primitive to 2x its size in the screen--that means it won't render to 1x and then re-scale the entire screen, but actually scale each element individually. This may, ot may not, in your opinion look better
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Where I could be mistaken is whether Tinnus feels it's best to scale everything to 800x480 or 640x480, or some sort of way to keep each resolutions aspect correct within the Pandoras 800x480 display. Personally I think it would be best to maintain aspect ratio of the games resolution and scale to the largest size within 800x480.
We'll just add an option "adjust screen size/position" and one will use it to set the game's proportions however one likes it, and this aspect will be maintained along the game. You see, I can't keep the proportion the *game* renders to because some render to very weird dimensions like 512x240 (ie: extra resolution in only one dimension) And in the original console, I believe the video out circuitry scaled the stuff to the same aspect in the TV signal so it makes sense to do the same here.
Personally, I will stick to full screen cutting some top&bottom borders
Although I'm sure you're right that the output circuitry scales horizontally, in the case of 240 vs 480 height I would expect that the former is effectively non-interlaced and the latter is interlaced. So it makes sense to line-double the output of non-interlaced mode, even if you don't scale the image horizontally. Some people are going to moan about horizontal scaling no matter what BUT as most people think Picodrive's horizontal scaling looks great I'm sure they won't be that opposed to bilinear filtering going to 640 wide. Going to 800 wide is not going to be that great though, IMO, since that does distort the aspect ratio. Don't most PS1 games tend to be 320 wide anyway? Then again, there's also > 320 available...Tinnus said:You see, I can't keep the proportion the *game* renders to because some render to very weird dimensions like 512x240 (ie: extra resolution in only one dimension) And in the original console, I believe the video out circuitry scaled the stuff to the same aspect in the TV signal so it makes sense to do the same here.
Exophase said:Although I'm sure you're right that the output circuitry scales horizontally, in the case of 240 vs 480 height I would expect that the former is effectively non-interlaced and the latter is interlaced. So it makes sense to line-double the output of non-interlaced mode, even if you don't scale the image horizontally.
Yes, the height is either 224, 240 or 480, where 480 is interlaced. That means that for, say a 512x240 game we just render to a regular 1x VRAM and for Tom Raiders that do 512x240 we only double the vertical resolution. OK, I'm going to add that option...
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Don't most PS1 games tend to be 320 wide anyway? Then again, there's also > 320 available...
Either 256, 320, 368, 384, 480, 512 or 640 wide. Games actually used all of them, can't say one was more "common" than the others. They mostly used the biggest they could considering the need for storing textures in the rest of the VRAM.
Didn't you mean excluding ? :huh:nubie said:I can't help thinking that this will be a million times better than a PSP. (including the native games )
.Gogeta§§J4BR. said:Didn't you mean excluding ? :huh:nubie said:I can't help thinking that this will be a million times better than a PSP. (including the native games )
PSP commercial games are the best (playing stuff like the latest tekken or god of war in a portable is a dream come true), but the pandora will kick PSP's ass in everything else
PSP commercial games suck. They are, for the most part, shitty remakes or sequels to Playstation games (you can play the original on the Pandora).
The only game that was actually half decent was Patapon.
I was really disappointed with God of War: CoO, I paid fifty bucks for it, and I haven't played it since the day I got it.
How can you be dissapointed by a game that you haven't even played yet?PlopperZ said:I was really disappointed with God of War: CoO, I paid fifty bucks for it, and I haven't played it since the day I got it.
Shiny said:How can you be dissapointed by a game that you haven't even played yet?PlopperZ said:I was really disappointed with God of War: CoO, I paid fifty bucks for it, and I haven't played it since the day I got it.
I played it once, on the day I got it.
You shouldn't give up so easily :/ You can't tell if a game is good or not if you've barely played it.PlopperZ said:I played it once, on the day I got it.