Sony's PSP GPU code basically renders to 320x240 (without any filtering or effects on textures) and then optionally scales that to somethign bigger afterwards. psx4pandora will render to 640x480 (or more, depending on the game) and have options to scale by how much you want in either direction. Also there will be bilinear texture filtering (which honestly I can't see why Sony would overlook) and a Scale2x filter applied on the textures beforehand as well.