craigix
Mega GP Mania
DaveC said:Hopefully there will be basic 2:1 doubling (integer scaling) too without any stretching available too. This means 256x240 will be 512x480 but NOT scaled to 640 or 800 (This would add extra pixels inserted unevenly while not noticeable to some, others will notice.) , and 320 x 240 would be 640 x 480 not 800 x 480.Tinnus said:That means that even the 256x240 games look pixel-perfect--they're being rendered to 480 height (native height) and 512 width--which scaled to 640, or even 800, is unnoticeable. I have RIdge Racer running at 800x480 and you can't tell it's being scaled in any direction at all.
Not to mention the games which render to more than that The Tomb Raider series for example render natively to 512x240, and then we have a 1024x480 pixel framebuffer which is even bigger than the Pandora screen Also, I'll not even start with Tekken, which IIRC renders to 512x480...
Actually in 3D games there is no real resolution and it should look just as sharp whatever the res, rather like quake etc. can render to anything. That is unless I've misunderstood how the PSP renders polygons.
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