torpor
hack hack hack, the little machines fight back
I have to say that this game looks bloody beautiful on the Pandora .. wow!
Blue Protoman said:It's beautiful! Check the RIOT thread on the official boards.
torpor said:I have to say that this game looks bloody beautiful on the Pandora .. wow!
torpor said:I have to say that this game looks bloody beautiful on the Pandora .. wow!
Blue Protoman said:Open up a donation pool and people will donate. And if you win the compo, you're a big step there.
conso said:awesome game!
any chance of aquiring the sources?
I'm just starting a game project myself and you guys are like half way there ^^
Orion4874 said:Congrats guys, you totally deserved 1st place imo! Now this game better get finished or I see torches and pitchforks in your future!
torpor said:conso: get the Wakebreaker sources if you want a leg-up for 3D game development .. pretty much everything you need to get started is already done in Wakebreaker, and you can extend it easily enough .. http://w1xer.at/pandora/
I know this is a different in 3D graphics, I just thought onto the meaning of the capture function. So can a enemy unit simply take over your City, even if there is a Unit of you in the range of this City? Or does your Unit automaticly "block" the capturing ability of the enemy (also the entering of the city area itself), as long as you are in range of the City? And raises a City your defense for Units in (around) the City?traylorpark said:Hey Fusion!
Currently, you can't park your units on top of a structure/city. The game being 3D and all, it makes that visual metaphor a little difficult. Advance wars is 2D, so its pretty easy just to drop a sprite on top of building in order to convey the information that the structure is "occupied".
fusion_power said:I know this is a different in 3D graphics, I just thought onto the meaning of the capture function. So can a enemy unit simply take over your City, even if there is a Unit of you in the range of this City?traylorpark said:Hey Fusion!
Currently, you can't park your units on top of a structure/city. The game being 3D and all, it makes that visual metaphor a little difficult. Advance wars is 2D, so its pretty easy just to drop a sprite on top of building in order to convey the information that the structure is "occupied".
Don Miguel said:Congrats! :lol:
Please, don't drop the game!
I'd like to see a good turn based strategy with some campagins / wifi multiplayer and hot sit.
Caanoo lacks of such games badly ;((((
very good! i'll wait itwe definitely dont drop the game, i've already picked up developing again (yesterday).
so expect a new release with fixes and changes and whatnot hopefully soon
I took Advance Wars just as an example. Of course there is no need to copy its mechanics (even if it has some interesting elements in, like the different Commander Skills etc. )crow_riot said:we're treating things differently in paperwars, we didnt clone the mechanics of advance wars.
each building has health, like a unit. and if you take down the health of a building to 0, it gets capturable. no matter if a unit stands beside it or not. you just cant walk onto a building and recapture it. also, the buildings do not influence the surrounding units, but each of them can actually heal a unit.
we did not intend to actually did not create advance wars in 3d, so don't expect that
anyway, we're always open to input that helps us in making the game more approachable! so i'm definitely looking forward to you comments+critique