Paper Wars

Discussion in 'Homebrew' started by traylorpark, May 1, 2011.

  1. traylorpark

    traylorpark Active Member

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    Currently, the game is called

    Paper Wars


    Concept:
    You can guess what the primary aesthetic goal is.
    The idea is to make an extremely approachable and fun tactics game.
    Inspiration is drawn from a number of places, such as Advance Wars, Chess etc.


    Design:
    However, there are a couple very conscious design decisions that makes this game unique:

    There are three units: Tank, Copter, and Soldier.
    Player has only 3 moves per turn. However, they can do whatever they want during those 3 moves, including move the same unit 3 times, or shoot with the same unit 3 times.

    There is no base building per say, but there will be capturable locations such as a helicopter pad and cities.


    Gameplay:
    (Ill fill this in later)


    Visual Targets:
    The key word here is, Visually Tactile. The game looks like something you can touch and feel.
    The following images are pre-rendered aesthetic targets. We hope to get close to this in realtime on the Caanoo ;)

    oceanscene_1b.jpg

    mountain%20scene_2.jpg
    Click here for concept animation.


    Credits:
    Crow-Riot - code, magic, sensible ideas
    Peter Traylor(park) - art, crazy ideas


    Builds!
    Oldest to most recent
    Super Mega Alpha build: Paper Wars 5-29-11
    The Riot Tag Team Coding Compy 2011: Caanoo, Wiz, Pandora

    Website
    RiotandPark.com
     
    Tags:
  2. kayuz

    kayuz Active Member

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    WOW! :) :) It's nice!!!!!! :eek: :eek: for what console you release this?
     
  3. PokeParadox

    PokeParadox Founder of Pirate Games - Penjin Coder Staff Member

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  4. BAFelton

    BAFelton Well-Known Member

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    :blink: Amazing !
     
  5. Orion4874

    Orion4874 Mega GP Mania

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    Aww man, and here I was hoping you were gonna restart and submit your minigolf game. Oh well, this is acceptable as well. ;) Just kidding, this looks FREAKIN AWSOME!! With you and Crow working together this should be something special!
     
  6. superhyper

    superhyper Still Fresh

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    Ooohh, looks good!
     
  7. traylorpark

    traylorpark Active Member

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    Thanks guys!

    Heh, the golf game was good practice to get used making for the Caanoo.
    Working with Mr. Crow-Riot has been and remains a pleasure.
     
    Last edited by a moderator: Dec 17, 2015
  8. dnlgreenwood

    dnlgreenwood I'LL END YOU!!!

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    I'me in awe and highly stoked; I probably won't get any work done until the 15th :(
     
  9. crow_riot

    crow_riot Well-Known Member

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    just that i write something here, too ;)

    i also asked peter if he doesnt want to submit his minigolf game, but as he stated, it's not ready yet. on the other side, this makes it possible for me to work with him on this visually unique project! :D

    we're making steady progress, hopefully to have an early beta ready in 2 weeks.
    the images are a visual target we want to achieve, but for sure the shadows are not going to work on the caanoo, for DOF i've some ideas, but i'm far away from trying that out.

    currently i'm working on the gui system, which should then enable us to create a gui once for all build targets without major changes.
    so to say, for the contest deadline, i'm planning to have at least caanoo and pandora binaries and hopefully when there's time left, a wiz binary too.
    and if all else fails, caanoo for sure and a windows executable which is proven to run with wine.
     
  10. badmonkeyfinger

    badmonkeyfinger Still Fresh

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    looks great!
     
  11. kayuz

    kayuz Active Member

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    only a word: FANTASTIC :) :)
     
  12. Akabei

    Akabei Member

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    Wow, be careful.
    This one looks so good, you might demotivate some other coders in the competition :lol:
     
  13. Gab1975

    Gab1975 Member

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    Great! Finally an excellent use of OpenGL ES !!! :)
     
  14. u9i

    u9i Call me Uni

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    "I was rooting for you kids to get together" ... ok, sorry, that was a quote from Firends. This looks really good. It truly feels like i can reach out and grab it. I'm not sure why? Is it because of the textures? If you get the DOF working it will be amazing. Let us know how those experiments go (with screenies ;) )

    /Uni
     
  15. Blackcurtain

    Blackcurtain Member

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    I believe it's the simple toon textures + the occlusion shadowing and DoF.
    Looks great anyhow.
     
    Last edited by a moderator: Dec 17, 2015
  16. traylorpark

    traylorpark Active Member

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    Gah! I hope not! I really hope there are a lot of entries in this competition.
    The more, the better for the community.


    I know why ;)

    That's part of it ... B)
     
    Last edited by a moderator: Dec 17, 2015
  17. kayuz

    kayuz Active Member

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    for when a beta of Paper wars? :)
     
  18. crow_riot

    crow_riot Well-Known Member

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    well difficult question. it's done when it's done - we're heading for mid of may, but dont hold your breath ;)
     
    Last edited by a moderator: Dec 17, 2015
  19. kayuz

    kayuz Active Member

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    this week the beta of Paper Wars should be released, right? :) :)
     
  20. traylorpark

    traylorpark Active Member

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    Gah, so much working.
    So little posting...

    Just to show you we aren't dead...

    Here is a city that has recently been captured
    city_inprog.png

    *note - tanks can't capture cities ;)
     

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