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That's very sucky...
Your patronisation aside, I'm curious what FusionPower said that you think doesn't work "this way"?Fusionpower things dont work this way. Dont comment if you know nothing about game dev seriously.
Putting placeholders in the game for missing assets. That's what I was referring to. If you intend to sell the game (which was the original plan), that just won't do.Your patronisation aside, I'm curious what FusionPower said that you think doesn't work "this way"?
Fusionpower things dont work this way. Dont comment if you know nothing about game dev seriously.
Sure, but there's nothing against stripping all the art work out and finding a new artist; Unless there was some contract in place when they started this.Putting placeholders in the game for missing assets. That's what I was referring to. If you intend to sell the game (which was the original plan), that just won't do.Your patronisation aside, I'm curious what FusionPower said that you think doesn't work "this way"?
Your patronisation aside, I'm curious what FusionPower said that you think doesn't work "this way"?
Putting placeholders in the game for missing assets. That's what I was referring to. If you intend to sell the game (which was the original plan), that just won't do.
Never. :>I kow I'm some kind of red spot to you but please, behave.
Yeah, but that's a lot of work, and Traylorpark has done an excellent job so far. It will be difficult to find someone who can do something similar - and it's definitely a 6 months job or more to recreate all assets from scratch. People don't work for free usually.Sure, but there's nothing against stripping all the art work out and finding a new artist
Oh come on. You never stopped anything in your whole lifetime, because of your job/life situation ? Throwing stones to him is not helping here.screw Traylor park!
Sorry, not directed to you personally here, but when it's obvious someone has no experience in something and is giving advice on that kind of topic they are not really knowledgeable about, that just does not help the conversation - this is not Reddit here. It's better to step away, listen to what experienced people have to say first (there are many (amateur & pro) game developers here in these boards who can have some valid comments to make) and then form your own judgment.Seriously, can't we do a discussion here without anyone starts the usual "you have no clue" crap?
I never said it'd be easy or quick... but it would at least give Crow a way to "finish" the projectYeah, but that's a lot of work, and Traylorpark has done an excellent job so far. It will be difficult to find someone who can do something similar - and it's definitely a 6 months job or more to recreate all assets from scratch.
No, but if Crow is still considering selling the game, he could arrange a profit-share. Happens all the time on TIGsourcePeople don't work for free usually.
Do you even know me? I usualy write about stuff including my own experience, otherwise I would not write such things, or I would just ask then. Your experience may differ but from my PERSONAL experience I can write, right?Sorry, not directed to you personally here, but when it's obvious someone has no experience in something and is giving advice on that kind of topic they are not really knowledgeable about, that just does not help the conversation - this is not Reddit here. It's better to step away, listen to what experienced people have to say first (there are many (amateur & pro) game developers here in these boards who can have some valid comments to make) and then form your own judgment.Seriously, can't we do a discussion here without anyone starts the usual "you have no clue" crap?
Like, I would not give any advice on cooking or other subjects I can not write anything educated about.
As a developer, I'm very curious about this, if I might ask you a few questions?Is it a single code base? or do you have one per platform?I have a core framework, that works on a lot of systems
I'm glad to hear that's the caseso my work wasnt fully useless
There's one codebase for all platforms. The platform details are hidden away by abstract interfaces.As a developer, I'm very curious about this, if I might ask you a few questions?I have a core framework, that works on a lot of systems
Is it a single code base? or do you have one per platform?
Are there (m)any platform-specific segments?
Which platform(s) were easiest and hardest to implement?