junker posted on Sep 8 2005 at 11:28 PM said:the lack of an analog stick and enough buttons would make it suck anyway.
Only in the same way that we don't know if we can emulate the Gamecube at full speed on the GP2X. N64 is just not feasible.However the fact is we don't know until devs have had months to tinker with the system to get to know it's strengths.
Xbox is 32bit. PCs are generally 32bit. As we know, both of these emulate N64 (not sure how good emu is on the Xbox, but it's there). From what I gather, the "XXbit" thing means very, very little.Winterkid posted on Sep 8 2005 at 08:16 PM said:I was lead to believe the GP2X was still a 32 bit system, and if so (who knows, I'm wrong quite often) trying to play a 64-bit emulator on a 32-bit system would be a bit like porting Doom to the Commodore 128 or Quake II to the Apple II.
Mildly amusing, but all in all a fruitless effort. I know the CPU power wouldn't be the problem, and no 3D acceleration would not be easy to get around. Don't know if the 64 megs of ram would be an obstacle though.
Bit/Architecture really has little to do with it. See n64 emulation on a PIII or PSX emulation on a AMD64.I was lead to believe the GP2X was still a 32 bit system, and if so (who knows, I'm wrong quite often) trying to play a 64-bit emulator on a 32-bit system would be a bit like porting Doom to the Commodore 128 or Quake II to the Apple II.
I was lead to believe the GP2X was still a 32 bit system, and if so (who knows, I'm wrong quite often) trying to play a 64-bit emulator on a 32-bit system would be a bit like porting Doom to the Commodore 128 or Quake II to the Apple II.