Paradox
oh em gee
wow
didn't realise it was such a little power pack
didn't realise it was such a little power pack
Midgard said:N64 Completely Impossible?
Ferentix posted on Dec 6 2005 at 10:48 PM said:That's fairly impressive really... but then again, there probably isn't much chance of a "from scratch" N64 emu doing the same thing on GP2X. Also, is the graphics card you mentioned (8MB graphics card) have any sort of 3D acceleration, or just 2D?
readme said:-"Graphics":
If you have a TNT2 or voodoo 3, check "High-end video card" to get
better gfx result. For ATI ragepro, you'd better leave it unchecked.
-"Audio":
The smaller the pre-buffer is, the less sound delay. However, smaller
pre-buffer needs a faster cpu to get smooth sound. If you have a <400Mhz
CPU, make the buffer larger and see the difference.
-"Option":
CornH is optimized for PII/Celeron/K7, CornL is for K6/PPlain/MMX.
For some reason I thought for sure that the source of Corn had been released, but on futher inspection it had not. Damn you ContraSF!!
xafier posted on Dec 6 2005 at 07:38 AM said:I dont think it'll be possible to get it playable, and even if it was the N64 pad was rather unusual and had a lot more buttons than we have now, I think it'd be quite hard to make it easy to play most games
Mr. Anderson posted on Dec 6 2005 at 04:32 PM said:The Gp2x N64 emulator would need to be done from scratch and I fear no one is going to do that. Plus the Emulator would need to use the Corn 0.3 Method to emulate roms, low compatibility, however, great speed(corn 0.3 worked @ fullspeed with some minor graphics bugs(eg: the yellow coins in m64 where grey) on 166Mhz Pentiums with 32MB Ram and an 8MB Graphics Card.
With Corn 0.3 you can play: Starfox 64, Mario 64, Wave Race, Zelda OoT, Cameleon twist 1 and 2, Mario Kart and others without speed issues, with sound, with some minor glitches. Also zelda Majoras Mask worked with the 0.3 release, however it had several graphic problems, but it worked...
Like I said. Nothing is impossible.
Mr. Anderson posted on Dec 8 2005 at 09:57 PM said:one problem though: Corn was a Direct X6 Emulator, the GP2x doesn't have Direct X. Any port of Corn is impossible, even if the source code was available, there would have been a hell of work before the one that dares to port it :/
icurafu posted on Dec 6 2005 at 05:16 PM said:I tried to get a n64 going on the gp2x. Just for the thrill of it. However, I failed because there is no software libs for opengl.
I tried for a few hours to get it compiled on tingyGL, but there were just too many gaps.
Inorder for a N64 emulator to work on the gp2x we will need to have a opengl software driver. Then a n64 emu could be created.
However, to even consider playability, the opengl lib and the emulator would have to constucted custom by people who knew what they were doing and they are prepared to give up a good chunk of thier lives.
Is mario64 at 5fps really worth it?
gremrod posted on Dec 9 2005 at 09:57 AM said:icurafu posted on Dec 6 2005 at 05:16 PM said:I tried to get a n64 going on the gp2x. Just for the thrill of it. However, I failed because there is no software libs for opengl.
I tried for a few hours to get it compiled on tingyGL, but there were just too many gaps.
Inorder for a N64 emulator to work on the gp2x we will need to have a opengl software driver. Then a n64 emu could be created.
However, to even consider playability, the opengl lib and the emulator would have to constucted custom by people who knew what they were doing and they are prepared to give up a good chunk of thier lives.
Is mario64 at 5fps really worth it?
How about GL2x when its done? Tahe a look at: http://wiki.gp2x.org/wiki/Works_In_Progress
under libs