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You're Napoleon attacking all fronts at once.
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And I'm small, French, and with a bad temper, so that's fitYou're Napoleon attacking all fronts at once.
After knowing your culinary tastes, Im not sure you can be considered french after allAnd I'm small, French, and with a bad temper, so that's fitYou're Napoleon attacking all fronts at once.
Is it possible to use the right nub for C buttons? I tried Qjoypad but Mupen64 seems to ignore it. Anyone have a working solution? Thanks!For right nub c buttons, just use this and map the right joystick to buttons: http://repo.openpandora.org/?page=detail&app=qjoypad-001...
C-buttons, you can move them around (there are some alternate placement in some earlier post, look one or 2 pages before). But you will probably not be able to put it in right nub. The SDL plugin doesn't support 2 joystick for the same player. But maybe you can try by using the "mouse" as right nub, that the only solution I can think of right now.
I had it full speed with the old drivers and GLES2N64 plugin, but It's awesome to have most of the graphic glitches cleaned up.. I've played for two hours today.With 4.10 drivers, I have Ocarina Time running full speed with many graphical errors fixed!
It was very close for me before, but slowdowns and stuttering were fairly common, especially after reaching dodongos cavern. There were also lots of doorways visible through walls and other such graphical errors. Starting it up today after changing nothing but the driver was wonderful, as almost all traces of slowdown and sound stuttering are gone and suddenly most of the graphics glitches were gone too. It was suddenly like playing it on the n64 again!I had it full speed with the old drivers and GLES2N64 plugin, but It's awesome to have most of the graphic glitches cleaned up.. I've played for two hours today.With 4.10 drivers, I have Ocarina Time running full speed with many graphical errors fixed!
Mouse is visible? It should be hidden now with the new parameters.Any reason right nub acts as mouse (visably moves cursor in game) when 'mouse = False' in nub1 subsection of input config?
Yes, you have to invert the contents of the "left_nub" and "right_nub" files inside appdata/mupen64plus2 folder.is there a way to use the righ nub as a mouse instead of the left? or i mean to swap the nubs?
I want both nubs to be active in game, so I put 'absolute' in both files and commented out 'mouse'Mouse is visible? It should be hidden now with the new parameters.Any reason right nub acts as mouse (visably moves cursor in game) when 'mouse = False' in nub1 subsection of input config?
Yes, you have to invert the contents of the "left_nub" and "right_nub" files inside appdata/mupen64plus2 folder.is there a way to use the righ nub as a mouse instead of the left? or i mean to swap the nubs?
Nope, that wont work. The current config files are designed for 1 joystick per player. And the profiles are activated with the SDL name of the Joystick.I want both nubs to be active in game, so I put 'absolute' in both files and commented out 'mouse'Mouse is visible? It should be hidden now with the new parameters.Any reason right nub acts as mouse (visably moves cursor in game) when 'mouse = False' in nub1 subsection of input config?
Yes, you have to invert the contents of the "left_nub" and "right_nub" files inside appdata/mupen64plus2 folder.is there a way to use the righ nub as a mouse instead of the left? or i mean to swap the nubs?
After doing that; left nub became mouse (?) and sound was muted along with other control problems (no start button)
edit: resolved milky problem (unrelated)