Linux-SWAT
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- Feb 13, 2010
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I now have various segfaults with Conker's bad fur day, with different settings.
Yes, I have noticed regression with Conker's. Seems Core related. Not sure if it's with this build 09 or if it was here with previous build 08?I now have various segfaults with Conker's bad fur day, with different settings.
Yeah, I know it can be anoying. I noticed that from the beggining (of the gui with per rom setting). But it's more tricky thant it looks like. So don't hold your breath on that feature. It will come eventualy, but not in the near future (unless someone send me a patch of course).Also I think it'd be useful if you could start a game directly after changing the plugin, instead of having to scroll through the games list to find that particular rom again?
Please update the wiki compatibility list with your observations. Thanks!Ah, seems the regression I had with the Rice GLES2 plugin was because I'd reimaged my OS and forgotten to apply the updated SGX drivers. Now I've done that F-Zero works almost perfectly, and even some textures which were previously duplicated and reflected are now fixed. Only a couple of moments of slowdown outside of the gameplay itself (and a slightly corruption of the CONGRATULATIONS text) prevent it from being a perfect emulation.
I did that yesterdayPlease update the wiki compatibility list with your observations. Thanks!
This new version of Mupen works fine with 4.03.00.02 and the latest firmware updates.I'm looking for some clarification before upgrading to the latest SuperZaxxon. I'm currently at 1.52 on a 1 GHz machine with the default SGX driver, and the most recent version of Mupen64 is working nicely. I'd like to upgrade to the 4.03.00.02 version of the SGX driver to get rid of some of the serious graphics issues with ports like Return to Castle Wolfenstein, Arx Fatalis, Jedi Knight II, etc, but there are hints that this would bork Mupen64.
Will Mupen64 work with newer SGX versions? What version are you guys using?