AapoRantalainen
Still Fresh
- Joined
- Aug 30, 2010
- Messages
- 13
Got sounds working. Not tested how much it affects speed.If there is no /dev/dsp, well, use openAL if you have it? Not sure on how to help here. There is a cvar variable for that (and by default, it start without OpenAL on the Pandora).
There was one more openAL-hack left for you to revert:
code/client/snd_dma.cpp
@@ -495,7 +497,7 @@ void S_Init( void ) {
s_UseOpenAL = !!(cv->integer);
#ifdef LINUX
- s_UseOpenAL = true;
+// s_UseOpenAL = true;
#endif
It should check ifdef OPENAL
I compiled code for desktop Ubuntu and mouse behaves exactly as expected. On N900 (which is compiled with DPANDORA) cursor is moved in very hard way. Do you understand what I'm talking about? (It is not even about relative/absolute in context of drawing tablets or touchpads). I checked whole diff, but still didn't find place.About the mouse. Mouse is Grabbed in this game. But there is cvar to not grab it, you can probably try that.
I found reason for bad config. This is enough to get it running (I don't know why):About your config, I see your multisampling, maybe that will be a lot to handle by the SGX chip, it should work even without the twe EGL_SAMPLES lines.
const EGLint attribs[] = {
- EGL_RED_SIZE, 5,
- EGL_GREEN_SIZE, 6,
- EGL_BLUE_SIZE, 5,
EGL_ALPHA_SIZE, 0,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT,
EGL_SURFACE_TYPE, EGL_WINDOW_BIT|EGL_PBUFFER_BIT,
This is still issue. Seems to me to it has all needed keyboard masks.The lost of keyboard focus is strange. Probably something fishy in the same place where the EGL context is created, in the X11 Windows, but that's strange.