Move it to the right.Tootai said:Oh how dumb of me :/. The garbage thing is weird though, I haven't experienced it before. It's not that bothering but has anyone found a way to get rid of it? Those links suggested to try fiddling with the LCD settings which did nothing.
Miika said:Move it to the right.Tootai said:Oh how dumb of me :/. The garbage thing is weird though, I haven't experienced it before. It's not that bothering but has anyone found a way to get rid of it? Those links suggested to try fiddling with the LCD settings which did nothing.
No, to the right means a very low refresh rate, and the screen will cap to 30fps, you don't want that. Can't you live with 4 random pixels on thetopbottom right? Damn
Alex. said:Miika said:Move it to the right.Tootai said:Oh how dumb of me :/. The garbage thing is weird though, I haven't experienced it before. It's not that bothering but has anyone found a way to get rid of it? Those links suggested to try fiddling with the LCD settings which did nothing.
No, to the right means a very low refresh rate, and the screen will cap to 30fps, you don't want that. Can't you live with 4 random pixels on thetopbottom right? Damn
Hell yes, I can. I have it all the way to the left, but this fella here would need to do that to "fix" it.
It fixed it for me at least.
Tried to do "save config" in options?freddykreuger666 said:cos keep having to reconfigure the controls everytime restart the emu
IPS patch support is currently broken, will be fixed in the bugfix release.freddykreuger666 said:edit: how should i go about ips files, should i patch em onto the rom, or put em in same directory?
if i wanted different version of same rom, good to justt rename to anything, or does it need the letters after the rom etc...
thanks
The better practise is to hardpatch your roms anyways, though.freddykreuger666 said:thanks alot for great emu
was like 95% before, now its 100% perfect
except for the controls, doesnt save wot i change it to, am i doing something wrong?
cos keep having to reconfigure the controls everytime restart the emu
would donate but me going uni next year and gonna cost a bundle, sry
thanks for great emulator, next to drmd, this gotta be best emu around
edit: how should i go about ips files, should i patch em onto the rom, or put em in same directory?
if i wanted different version of same rom, good to justt rename to anything, or does it need the letters after the rom etc...
thanks
Shadowsithe said:The better practise is to hardpatch your roms anyways, though.freddykreuger666 said:thanks alot for great emu
was like 95% before, now its 100% perfect
except for the controls, doesnt save wot i change it to, am i doing something wrong?
cos keep having to reconfigure the controls everytime restart the emu
would donate but me going uni next year and gonna cost a bundle, sry
thanks for great emulator, next to drmd, this gotta be best emu around
edit: how should i go about ips files, should i patch em onto the rom, or put em in same directory?
if i wanted different version of same rom, good to justt rename to anything, or does it need the letters after the rom etc...
thanks
I disagree, for me it's preferable to on-the-fly patch a ROM then you can just a keep the small IPS files to get the patch version. Which also reminds me..
Notaz, would it pretty please be possible to add IPS patch selection to the various emulators you've worked on (not necessarily at the same time of course!) By this I mean:
you have a ROM named Mario.nes/Mario.zip and then you have patches:
Mario.nes.French.ips
Mario.nes.German.ips
Mario.nes.HardMode.ips
These are browsed by the rom browser and looks for and patches the base ROM in RAM before running...
I hope you can see why this is useful
This is exactly how it was planned for gpfce, may add this to PD bugfix release too.PokeParadox said:Notaz, would it pretty please be possible to add IPS patch selection to the various emulators you've worked on (not necessarily at the same time of course!) By this I mean:
you have a ROM named Mario.nes/Mario.zip and then you have patches:
Mario.nes.French.ips
Mario.nes.German.ips
Mario.nes.HardMode.ips
notaz said:This is exactly how it was planned for gpfce, may add this to PD bugfix release too.PokeParadox said:Notaz, would it pretty please be possible to add IPS patch selection to the various emulators you've worked on (not necessarily at the same time of course!) By this I mean:
you have a ROM named Mario.nes/Mario.zip and then you have patches:
Mario.nes.French.ips
Mario.nes.German.ips
Mario.nes.HardMode.ips
Hey if you're going to update PD there any chance of adding a backdrop to the menu like you did gpfce?
No I don't plan to do that. Want them to be a bit different.Yorper said:Hey if you're going to update PD there any chance of adding a backdrop to the menu like you did gpfce?
notaz said:No I don't plan to do that. Want them to be a bit different.Yorper said:Hey if you're going to update PD there any chance of adding a backdrop to the menu like you did gpfce?
That's a shame - I really like the PD background method of dimming the screen, and was wondering if you'd consider putting it into GPFCE if there's no background image present...
D.
Excellent work as always. B)notaz said:I've uploaded the promised bugfix release, see my first post. I've also added new vsync option, should fix the problems EvilDragon reported. Well a least scrolling demos don't stutter for me now.