Shadowsithe
Member
Wow, thanks Notaz. I made my own background if anyone's interested. It's a little more minimalist, because I swing that way.
xythen said:I've come across a few small bugs during my testing (but only one is game breaking). The first is with "Akumajou Densetsu (J)".
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A similar thing happens with the American version ["Castlevania 3 - Dracula's Curse (U)"];
Thanks for the report, I have found the bug (actually there are two of them), hopefully will fix them tomorrow after work.
Looks like some sort of timing problem, the (U) version doesn't have this issue, so I probably won't try to fix that.xythen said:The graphics for "Godzilla - Monster of Monsters! (E)" are also corrupted during the stages; they flash between looking normal and being a bunch of coloured letters and symbols.
Insert CoinRivroner said:After testing it a lot of hours i love it Thank you very much NOTAZ.
I only have a question:
The 3 scale modes are the same that in Picodrive.Like in Picodrive i noticed a slightly aspect ratio deformation.Is not much but the games using scale are more like a Rugby ball instead of a soccer ball.Is it posible to correct that?
Thank you for the answer.
Miika said:Something is strange about the ROM... It happened in NesDS too.Malatesta said:Thanks for the release! It´s look very good.
One question? It seems that Mario starts in a extrange world 0-1 instead 1-1... Is it ok or is it a issue?
Get another Mario ROM.
A lot of thanks! Yes, I try with other rom , compilation rom Super Mario Bros + Duke Hunt, and it works fine, it starts in 1-1 world.
Haven't noticed that. Is it stretched horizontally or vertically? If horizontally, you can try increasing first visible line number and decreasing last (in FCE Ultra options), then using horizontal+vertical scaling.Rivroner said:The 3 scale modes are the same that in Picodrive.Like in Picodrive i noticed a slightly aspect ratio deformation.Is not much but the games using scale are more like a Rugby ball instead of a soccer ball.Is it posible to correct that?
Emm.. All 4? But there are only 2 players to control. Although you can bind some button of joy3 to save state and joy4 to load, for example.Yod4z said:How many USB gamepad are supported? (same question for picodrive)
Well they made the "Four Score" and "Satellite" 4 player adapters, so you'd hope sosehs33 said:Are there any games for Nes that support more than 2 players? I can't remember hearing of any.
notaz said:Haven't noticed that. Is it stretched horizontally or vertically? If horizontally, you can try increasing first visible line number and decreasing last (in FCE Ultra options), then using horizontal+vertical scaling.Rivroner said:The 3 scale modes are the same that in Picodrive.Like in Picodrive i noticed a slightly aspect ratio deformation.Is not much but the games using scale are more like a Rugby ball instead of a soccer ball.Is it posible to correct that?
It happens with the 3 scaling modes, here and in Picodrive.
You only have to compare circles and rectangles and look to the framecounter.
It´s a slightly deformation.
I will try to increase first visible line etc,...
fishybawb said:Well they made the "Four Score" and "Satellite" 4 player adapters, so you'd hope sosehs33 said:Are there any games for Nes that support more than 2 players? I can't remember hearing of any.
FCE Ultra supports a number of weird input devices, but I only bothered with gamepad support, doubt anyone would need the exotic ones.
Yes, but only through command line (-nothrottle 1). Used it a lot for benchmarking the code.Yod4z said:is there an option to disable frame limiter?