Quiest
I like turtles!
Woah, soup_nazi (funny name, btw) FF7 runs constantantly on 30fps? Does everything work (except the not visible text)?
???Paradox posted on Feb 8 2006 at 09:59 PM said:its framerate not FPS
zodttd posted on Feb 8 2006 at 06:56 PM said:I think the thing that will bother some people is the clipping of the screen to fit the GP2X instead of scaling it with my slow C code.
Really are you sure?Final Fantasy VIII (PAL)
Won't work under any version I've tried (0.34f, 0.35, 0.35_unai). Works fine with ePSXe though
I think he means FPS = First Person Shooter and fps = frames per second?WhiteFalcon posted on Feb 8 2006 at 09:15 PM said:???Paradox posted on Feb 8 2006 at 09:59 PM said:its framerate not FPS
FPS = Frames per second = Framerate
I think that is what Paeryn did in his Hardware-accelerated SDL. Here. It is SDL, but you should be able to see how he did this in it, DJWillis has used the same code in his port of ScummVM I know.zodttd posted on Feb 8 2006 at 09:41 PM said:I got hardware scaling working! It comes in handy so far in instances where the screen is smaller than the GP2X, such as in Final Fantasy Tactics. I'll do some performance testing before releasing it as an update.
My big question now is, now that hardware scaling can be implemented, can you scale DOWN? Right now I only know how to scale up, which isn't as helpful. I can't scale down since the framebuffer is only 320x240, so if I were to write a larger picture to it, it would of course crash. So anyone figure out how to use hardware scaling to scale down?
I'll keep you guys updated.
P.S. I know frameskipping is a pain right now. If you use frameskip 1 you won't get the speed boost from skipping rendering, and any higher than that and you get a time warp effect. Working on getting frameskipping to be useful, when it is, things will become a lot more playable.
I'm only reporting what I read. Besides, while driving the faster cars it feels pretty good, and is certainly an improvement on 0.34f.Sonic-NKT posted on Feb 8 2006 at 09:02 PM said:gta is still waaaay to slow to be playable, this cant be arround 37fps...