Hello again,
Grab GP2PSX V0.18 at:
http://www.friggingames.com/gp2psx018.zip
This release is a much needed bug fix to the last release (v0.16). I had some timings off. This release should fix games that weren't loading but did in past releases. This release should also be a bit faster, though as usual, i'm not sure. I don't have many PSX games to test with. Super Seizure Bros is also no longer seizure-ized.
Also note the framerate counter seems to be more accurate now. It's actually always been accurate, it basically counts 60 frames then calculates the framerate. Only thing is, sometimes the PSX would have it vsync when no change was made to the screen. Not only is this an optimization waiting to happen, but it would report high framerates at times when things looked like they were going slow. This is why I've been trying to get timings right.
So who's going to be the first to report if this release fixed (or didn't fix) a game that wasn't working last release?
Btw, I claim dibs on porting PinMAME. I totally forgot about that fantastic VisualPinball+PinMAME I use to play. I'm also keeping an eye out for FreeCIV. Though I know Civ2 was working on the PSX emu at one point.
god_at_hell: great work on your CPUCLK release!
Works great. I made one small edit to it for my own use. I uncommented out the gp2xmenu exec so it'd go back to the menu.