Gngeo V0.7beta3


very very good speed :)
I've played to Androdunos @150MHz sound 22050Hz always @60fps !
But no music (beta powered :) )

Here my beta contribution:
http://jycet.perso.cegetel.net/temp/rage2x_beta.gpe
new options supported exept for X & Y tv offset (I dont know the value and the cmd line)

know bugs (yes beta powered too)
-crappy vsync in tv mode
-X & Y offset tv doesnt work (yet)
-LCD configuration killed when you go back rage2x and you have used --tvout option
-exit credit not displayed in TV mode
... perhaps more options doesnt work because i've changed all options code part ....

To be continued ...

EDIT: ahhh and no translation for new options (yet)
 
pepone said:
I didn't tried AOF3, but IIRC it use a lot of scaling, that's why I think the fps is not steady.
For a game like Garou, when the SD card is not accessed, I got 60fps @200Mhz @22050Hz.
Yes you are right.

Metal Slug 1 plays at 60FPS @ 200Mhz with 22050hz sound. Great stuff!
However, the graphics for the sprites seem corrupt? Or is this just my particular ROM?
 
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in version 0.7 we need CPU at 280MHz with sound at 22050 to have 60fps and at 200MHz without sound to have 60fps, now we have the same speed with beta version but with sound on :D.
 
slaanesh said:
pepone said:
I didn't tried AOF3, but IIRC it use a lot of scaling, that's why I think the fps is not steady.
For a game like Garou, when the SD card is not accessed, I got 60fps @200Mhz @22050Hz.
Yes you are right.

Metal Slug 1 plays at 60FPS @ 200Mhz with 22050hz sound. Great stuff!
However, the graphics for the sprites seem corrupt? Or is this just my particular ROM?

Must be the roms, some old mslug dump have that issue. I can confirm it work perfectly here :) (but @22050Hz, when there is lot of action, the fps drop a little).
 
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Should normal "non Telnet" users like me wait for a more polished Beta or is anything working without risk? How compatible is this new GnGeo with the last Rage2X Version?
And what is better for the GP2X Batteries here: One Processor at 266MHz or booth Processors at 200 Mhz?

EDIT; oh and in the older 0.7 Version (since MMU Hack) of GNGeo there were graphical glitches when using Raster effects. Is or will this be fixed? For Example in Neo Turf Masters there are glitches in the screen centre and in the screen outside "frame" NeoTurf Masters Graphic normaly benefits extremely from raster effects so it would be cool if we can use them without these glitches. :)
 
fusion_power said:
Should normal "non Telnet" users like me wait for a more polished Beta or is anything working without risk? How compatible is this new GnGeo with the last Rage2X Version?
And what is better for the GP2X Batteries here: One Processor at 266MHz or booth Processors at 200 Mhz?
It's a beta, and some function does not work correctly (save state for ex). You can try it just for the fun ;)
As for batteries life, IIRC, some people done test with PicoDrive, and using 2 core is better than one overclocked core.
An other feature that don't work right now is per game config for cpu speed. So if you use Rage2x, don't set the cpu speed option for just a game but globally.

QUOTE

EDIT; oh and in the older 0.7 Version (since MMU Hack) of GNGeo there were graphical glitches when using Raster effects. Is or will this be fixed? For Example in Neo Turf Masters there are glitches in the screen centre and in the screen outside "frame" NeoTurf Masters Graphic normaly benefits extremely from raster effects so it would be cool if we can use them without these glitches. :)


I see that yesterday actually, I'll look at it.
 
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fusion_power said:
And what is better for the GP2X Batteries here: One Processor at 266MHz or booth Processors at 200 Mhz?

EDIT; oh and in the older 0.7 Version (since MMU Hack) of GNGeo there were graphical glitches when using Raster effects. Is or will this be fixed? For Example in Neo Turf Masters there are glitches in the screen centre and in the screen outside "frame" NeoTurf Masters Graphic normaly benefits extremely from raster effects so it would be cool if we can use them without these glitches. :)
Even if the power requirements were the same or close for 2 cores at 200 MHz or one at 266MHz it is still better as everyone can run at 200 MHz, not everyone can overclock to 266Mhz or more.

So is this version stable enough to replace the older single core version? I read that sound doesn't work and there are graphics glitches for some stuff which would mean I would keep the old version. What is the consensus here before I upgrade, new or old is better?
 
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The next stable version will be far superior for sure to last (0.7) stable one but at the moment those two betas are buggy (normal thing).

Keep both, so you can compare.

I am agree with Shadowsithe.
 
I don't quite understand... I an running the latest beta with the rage2x beta and it doesn't load any roms, it just freezes right after i choose to load an image. Might be my overclock... i will try again.

EDIT: nope not my OC... anybody having an idea what the hell is causing this? I will try to reset my gngeo config file and get it all configured through rage2x only...
 
xnopasaranx said:
I don't quite understand... I an running the latest beta with the rage2x beta and it doesn't load any roms, it just freezes right after i choose to load an image. Might be my overclock... i will try again.

EDIT: nope not my OC... anybody having an idea what the hell is causing this? I will try to reset my gngeo config file and get it all configured through rage2x only...
Be sure you have updated gngeo2x 0.7 and not an older version otherwise some folder with necessary files are missing.

I suggess you to create gngeo_beta folder
Extract the full version 0.7
Update gngeo with last beta.
If you want to use rage2x, extract in the same folder (gngeo_beta) the last official version (in file archive)
Copy the last beta in your folder.

And play :D
 
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okay thank you very much, I will try this immediately. Might very well be, that I am fiddling with an older version of gngeo.

EDIT: did everything as recommended. Can't start a single game, everything freezes. I really have no idea what I am doing wrong, my gp2x is an MK1. Hopefully the official build will run on my machine... I am sad that I can't try this...
 
xnopasaranx said:
okay thank you very much, I will try this immediately. Might very well be, that I am fiddling with an older version of gngeo.

EDIT: did everything as recommended. Can't start a single game, everything freezes. I really have no idea what I am doing wrong, my gp2x is an MK1. Hopefully the official build will run on my machine... I am sad that I can't try this...
are you using the beta4 or 3?
 
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yep, that works flawlessly. I got it running in a different folder.
 
Great improvement pepone! beta4 works flawless for me. I tried Tecmo World Soccer '96. The frame rate was dropping in the previous versions when the background music starts. Now it's in steady 60fps! I also tried Metal Slug and Samurai Shodown 5. They work smooth too. Thanks man!

P.S. : JyCet, I'll send you the updated Turkish language file if you send me the new string list. The Best!
 
is there anybody else here who can't get it to run at all?
 
Very impressive work indeed ;) but why is it, that 44khz sound is soo slow even @250Mhz, whereas 22Khz works flawlessly?

Are both core the same speed? or is the second core fixed at a static speed? Why not set it automatically, according to the samplerate used? i don't know how all this works, but you're the one in control pepone ;)
 
techFreak said:
...
P.S. : JyCet, I'll send you the updated Turkish language file if you send me the new string list. The Best!
Thanks but I'm working on it and I've not finished to add all features I want :)
Like add fixed background option for people who want to have the slowest cpu speed in rage2x.
And I need to check with pepone (or anybody from this board) if I didnt forget one (or more) options for gngeo2x :)

Today all new options are hard coded in gpe ... but as sone as all will moved in lng file I'll send you beta link ;)

@xnopasaranx
Sorry I dont see any reason why it doesnt work for you :huh:
 
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