Release Ghouls and Ghosts remix


ptitSeb

Serial Porter
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Here is Ghouls and Ghosts remix, a remake of Ghouls and Ghost...

preview3.png
And a video of the Gameplay from Ingoreis on the Pandora​

https://www.youtube.com/embed/_wesie1yAKw?feature=oembed
This game use Allegro 4 and is quite heavy on the blit (which are non accelerated), so I had to code some auto frameskip code (and simplify the fog in first level).

It runs ok now, but on CC/Rebirth, an overclock to 800MHz is advised.

Default keys are:

DPad to move

{X} to Fire

{B} to Jump

But the keys can be modified in option menu (use "Left" to enter a submenu).

History log

=========

Build 05

-----------

  • Added some more optim
  • Gameplay more smooth
  • Added missing magic for some weapons (using existing one)
Build 04

-----------

  • Fresh compile
  • Added C4A Support (with forced options)
Build 03

-----------

  • Added Warning in PXML about the ripped graphics
  • Corrected Keymapper and various options screen
  • Last level remembered now.
Build 02

-----------

  • Added music (thanks mcobit).
  • Some more optimizations
Build 01

-----------

  • Initial release
  • Added auto frameskip
  • Some code optimizations
  • Some customization for OpenPandora

For those interested, here are the latest code adapted to the Pandora: 
 

Attachments

  • GnG.tar.gz
    6.9 MB · Views: 239
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Thanks ptitSeb :)

But music is absent.

The pace is not bad (at least on my CC @800 as suggested) but in the GCW-Zero video the game seems more fluid...

i wonder how the Zero porter have optimized it...maybe have an optimized Allegro version ?
 
I think they use stretchblit when not playing at native 320x240 res.


Those are really slow when there is no hw acceleration like with sdl.


So the scaling to fill the screen could be the problem on the Pandora.
 
Thanks ptitSeb :)

But music is absent.

The pace is not bad (at least on my CC @800 as suggested) but in the GCW-Zero video the game seems more fluid...

i wonder how the Zero porter have optimized it...maybe have an optimized Allegro version ?
Music is midi, and I haven't looked at it, just the little jingle at the map sounded fine for me. There is more (maybe I have to watch the YT of the GWZ port).

About the GWZ, don't forget screen size if really different. Switch (using Option and Video) to 384x224 and you'll see it go fullspeed with no problem (but the picture is too small). Pandora screen is much larger, and Allegro 4 doesn't run super smooth on the Pandora (no notaz's magic here).

:ph34r: 'd by mcobit ;)

*EDIT* Ah yes, I'm missing the Musics indeed. There are Midi, anyone have a easy solution to enable Midi on the Pandora for a Allegro 4 game?
 
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See the alice in clicheland pnd or tetris queen. There are patches I created for allegro and the cfg. Put both in the pnd :)


Edit: take the one that sounds better for this game.
 
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I'm missing the Musics indeed. There are Midi, anyone have a easy solution to enable Midi on the Pandora for a Allegro 4 game?
I have Timidy PND installed on my PND and it works with other games that use it.. However it doesn't seem to help with this game.


Edit: Damn Mcobit loves that Ninjaing  :ph34r:  at least he has a solution.
 
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Yes ...forgot the resolution is different.

Lowering it really speed up the game...but it's too small.
 
See the alice in clicheland pnd or tetris queen. There are patches I created for allegro and the cfg. Put both in the pnd :)


Edit: take the one that sounds better for this game.
Ok thanks, I'll look at that tomorrow (the musics on the YT sounds great, I have add them back!) :)
 
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New build with music (and a bit more smooth also).

I used sample library from Tetris Queen (thanks again mcobit).

I edited 1st post with a sources TGZ.

Build 02

-----------

  • Added music (thanks mcobit).
  • Some more optimizations
 
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Super Ghouls'n Ghosts was my first Super Nintendo Game i played the nearly the entire Night.

Thx for getting me back in this Time again ;)
 
I'm blocked at "loading objects".

Using v2.

--EDIT, had to hard reset, relaunched, now it works.
 
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Ca peut aussi se dire en english:

"In doubt, reboot !"
 
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