ptitSeb
Serial Porter
Here is Ghouls and Ghosts remix, a remake of Ghouls and Ghost...
https://www.youtube.com/embed/_wesie1yAKw?feature=oembed
This game use Allegro 4 and is quite heavy on the blit (which are non accelerated), so I had to code some auto frameskip code (and simplify the fog in first level).
It runs ok now, but on CC/Rebirth, an overclock to 800MHz is advised.
Default keys are:
DPad to move
{X} to Fire
{B} to Jump
But the keys can be modified in option menu (use "Left" to enter a submenu).
History log
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Build 05
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For those interested, here are the latest code adapted to the Pandora:
![preview3.png](/boards/proxy.php?image=http%3A%2F%2Frepo.openpandora.org%2Ffiles%2Fpnd%2Fgngremix_ptitseb%2Fpreview3.png&hash=136237facf7a1c0bb95f72dad91c97c7)
And a video of the Gameplay from Ingoreis on the Pandora
This game use Allegro 4 and is quite heavy on the blit (which are non accelerated), so I had to code some auto frameskip code (and simplify the fog in first level).
It runs ok now, but on CC/Rebirth, an overclock to 800MHz is advised.
Default keys are:
DPad to move
{X} to Fire
{B} to Jump
But the keys can be modified in option menu (use "Left" to enter a submenu).
History log
=========
Build 05
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- Added some more optim
- Gameplay more smooth
- Added missing magic for some weapons (using existing one)
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- Fresh compile
- Added C4A Support (with forced options)
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- Added Warning in PXML about the ripped graphics
- Corrected Keymapper and various options screen
- Last level remembered now.
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- Added music (thanks mcobit).
- Some more optimizations
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- Initial release
- Added auto frameskip
- Some code optimizations
- Some customization for OpenPandora
For those interested, here are the latest code adapted to the Pandora:
Attachments
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