New build on the repo.
The version now use gl4es, and can use either GLES 1.1 or GLES 2.0 backend. You can also use FrameBuffer + FBO if you want to activate the "Reflections" on the balls. Note that will slowdown the game a lot (to a mere 5 fps). It's playable, and the effect is really nice to see, but the simpler and much faster "Spheremap" is more hen enough. (reflection draws a cubemap, so 6 pictures, and grab each one, a every frame, basically, so it is slow).
Build 07
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- Updated libs
- Switched to gl4es
- Added zenity graphic profile selection.