ptitSeb
Serial Porter
I have been a bit farther with my Gigahertz and it was ok iirc.
Anyway @Magic Sam , if you want to play with the parameters (there are planty of them), here are a few gidelines:
edit appdata/serioussam2/Scripts/PersistentSymbols.ini that's where all parameters are store.
For the detail model:
alter thoses variables
I think 2 will be the more agressive.
then you have 2 variable to adjust LOD (LOD = Level Of Detail) for models:
For high quality, Mul=1.0 and Add=0.0, and for Speed its Mul=1.2 and Add=1.0
So can try to be more agressive here and put even higher value.
For world geomitry, it seems
can do something.
It's 2.0 for high quality and 5.0 for speed. Maximum value is 9 (and minimum is -9), so can try to go higher.
I you find a good combinaison, I can also put it in the autodetect settings feature...
*EDIT*
this also this boolean
But it's forced to true for multiplayer game, so not sure you can alter it (and if the effect is not too strong).
Anyway @Magic Sam , if you want to play with the parameters (there are planty of them), here are a few gidelines:
edit appdata/serioussam2/Scripts/PersistentSymbols.ini that's where all parameters are store.
For the detail model:
alter thoses variables
Code:
mdl_iLODDisappear = 1; // 0=never, 1=ignore bias, 2=with bias
then you have 2 variable to adjust LOD (LOD = Level Of Detail) for models:
Code:
mdl_fLODMul
mdl_fLODAdd
So can try to be more agressive here and put even higher value.
For world geomitry, it seems
Code:
wld_iDetailRemovingBias
It's 2.0 for high quality and 5.0 for speed. Maximum value is 9 (and minimum is -9), so can try to go higher.
I you find a good combinaison, I can also put it in the autodetect settings feature...
*EDIT*
this also this boolean
Code:
wld_bRenderDetailPolygons