Finalizing the PCBs


personally i would like to have the clear case inside while having a super Nintendo gray game case as the outer shell of it. i would love that
ED get on to making that right now!!!! :D:D:D:D:D:D:D:D:D:D
SNES game grey. . . I think that would be a color I'd go for. I really want a red one like on the site first though. So my color preferences in order would be

1. Pyra Red
2. SNES Game grey
3. Classic Black

Like what was said before clear would be awesome until I get sick of the light bleeding. I'd be curious how dying clear cases would go though. Could a clear case be dyed a solid color or would it remain semi-transparent?
 
A dyed case would likely remain translucent if it's possible to dye polycarbonate (I've never tried). However, if it does you could probably paint the inside with opaque white paint to fix that. I recently had success painting the inside of a white plastic box which contained a distracting LED backlight with black emulsion to block unwanted light bleed. Or, you could just paint the inside with whatever colour you wanted to get a very similar effect more simply.

I'd advise against people spray painting their Pyra though. Many spray paints contain acetone as a solvent, and acetone weakens, discolours and dissolves plastic in sufficient quantity. I don't know how long it takes versus how long it takes for the acetone to evaporate as the paint dries, but either way plain brush-on emulsions are usually water-based so you're not taking any risk with those. With either paint solutions you'll have trouble not letting the paint pool in corners, which is an issue with my blacked out white plastic box in that there are lighter spots visible along the faces when the ceiling light is off at night, but should be less of an issue with an externally lit subject.
 
A dyed case would likely remain translucent if it's possible to dye polycarbonate (I've never tried). However, if it does you could probably paint the inside with opaque white paint to fix that. I recently had success painting the inside of a white plastic box which contained a distracting LED backlight with black emulsion to block unwanted light bleed. Or, you could just paint the inside with whatever colour you wanted to get a very similar effect more simply.

I'd advise against people spray painting their Pyra though. Many spray paints contain acetone as a solvent, and acetone weakens, discolours and dissolves plastic in sufficient quantity. I don't know how long it takes versus how long it takes for the acetone to evaporate as the paint dries, but either way plain brush-on emulsions are usually water-based so you're not taking any risk with those. With either paint solutions you'll have trouble not letting the paint pool in corners, which is an issue with my blacked out white plastic box in that there are lighter spots visible along the faces when the ceiling light is off at night, but should be less of an issue with an externally lit subject.

Well yes and no. Yes if it is left in the solution for the right amount of time it'll come out pretty great. No if it is left in for far too long. But by the time the case has been in the solution for that to happen, the acetone used to bind the dye to plastic would have destroyed the case well before it reaches this point. The trick is the ratio of acetone to the water-dye mix on top of the time needed to get the shade desired. Even with re-reading and looking up the sheet we have for props, the case from Form Action might need a prewash of sorts before the actual dying. Due to the limited amount of transparent cases available. The plan is to just get one [maybe two] , make molds out of that, then make new cases with the materials we know work well with our dyes instead of taking an extreme gamble.
 
So we're waiting on another prototype CPU board, and then if that works is it time for mass production? Have I got that right?
 
Yep. Latest mainboard revision is already being tested, CPU-Board is being finalized right now.

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It's starting to look like a fantastic way to end the year; all the pieces finally slotting into place :)

2018, year of the Pyra! (forget dogs, it's a dragon year again) And hopefully loads of profit, and rest, for ED ;)

Edit: Agree that ED needs rest
 
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Lol, the CPU heatsink solution, ED showed recently on Youtube is basicly the same idea that we had years ago... xD Interesting that it has now urgency to be built in. Guiding the heat through the PCB alone was not enough at the end. But nice to see that if works with the heatsinks (so much space in that brick-case).
I would suggest some additional holes in the case where the copper heatsink sits, just to prevent heat accumulating there.

Future SoC options with less TDP should be even more happy with such a generous cooling solution. Everything is fine as long as it prevents the so common CPU throtteling in modern mobile devices.
 
Lol, the CPU heatsink solution, ED showed recently on Youtube is basicly the same idea that we had years ago... xD Interesting that it has now urgency to be built in. Guiding the heat through the PCB alone was not enough at the end. But nice to see that if works with the heatsinks (so much space in that brick-case).
I would suggest some additional holes in the case where the copper heatsink sits, just to prevent heat accumulating there.

Future SoC options with less TDP should be even more happy with such a generous cooling solution. Everything is fine as long as it prevents the so common CPU throtteling in modern mobile devices.

Urgency...? That solution has been tried in August at the Gamescom, and planned for a lot longer (I had to source parts, etc.) :)

Now we're just improving an already working solition :)
 
Future SoC options with less TDP should be even more happy with such a generous cooling solution. Everything is fine as long as it prevents the so common CPU throtteling in modern mobile devices.

Let me start with this: Having a CPU that can throttle is a GOOD thing.

Consider two systems, A&B. Both have the SAME thermal envelope. I.e. they can dissipate the same energy at the same rate.

System A has a CPU that when running at it's maximum capability produces exactly as much heat as the system can deal with. I.e. they're a perfect match and the CPU can run at 100% all the time. That is the model that a lot of desktop computer cooling systems are built on.

System B has a CPU that when running at it's maximum capability produces 500% as much heat as the system can deal with. I.e. if it ran continuously at full tilt it would either melt down or burst into flames. This is the model that a lot of handheld cooling systems are built on.

If your preference is for consistent performance over extended time periods, you would have a preference for System A -OR- for System B with systematic underclocking applied - to make it run the same consistent speed as System A.

If your preference is for the spot/moment/current task to get done as quickly as possible, but the before & after moments have nearly nothing going on (majority of communications & office type tasks), then your preference is system B.

Note that System B has the ability to cover BOTH use cases. If the CPU is fast enough that it needs to throttle to stay within the device thermal envelope, it means that the CPU has the capability to run quicker for moments. It can also be clocked down to run consistently within the device's envelope.

Within a handheld environment, there is always a thermal limit. I.e. how quickly the device can dissipate the heat being generated. The heatsink that ED is adding assists with giving the heat a place to go to during peak loads for it to dissipate over time. It will also make that spot on the lower-back of the Pyra warmer and that should assist some with dissipation. But, nothing is going to give enough dissipation for the OMAP or any likely future SoC to run balls out continuously forever in a pocket-sized passive thermal envelope. They will all have to have some form of throttling applied - either by the SoC when things get too hot or by the user purposely underclocking for the session.
 
@EvilDragon As there is no airflow in the case, I was wondering if the copper mass/heat buffer and it's surface are big enough to absorb and radiate all the excessive heat or does it over saturate after a while?
Would having a bunch of small holes in the case, or some jail bar construction running over the back and bottom at that heatsink spot be viable? How hot does it get? Does the case get very hot there too?
 
As there is no airflow in the case, I was wondering if the copper mass/heat buffer and it's surface are big enough to absorb and radiate all the excessive heat or does it over saturate after a while?
Would having a bunch of small holes in the case, or some jail bar construction running over the back and bottom at that heatsink spot be viable? How hot does it get? Does the case get very hot there too?
It would be interesting to compare solid block vs the block used here, with cuts. These cuts are for better removing heat when there is an air flow, and without them, inside the casing, the "heat buffer" would be larger and dissipation may be a bit better (contact area with casing will be larger).
 
It would be sweet to have an adapter in the 2nd space, just some copper joint or something that could connect to a docking station with a bigger more capable cooler, or a copper cable running through some mittens for warm hands when on the go :D
 
@EvilDragon As there is no airflow in the case, I was wondering if the copper mass/heat buffer and it's surface are big enough to absorb and radiate all the excessive heat or does it over saturate after a while?
Would having a bunch of small holes in the case, or some jail bar construction running over the back and bottom at that heatsink spot be viable? How hot does it get? Does the case get very hot there too?

There is no convection, the radiation at this temperature is minimal as described in stefan-boltzmann law and the surounding plastic has a high thermal resistance. So, this copper block is not an heatsink. Its acts like a thermal capacitor. Once it is charged, it has no cooling effect.
 
That doesn't sound right. Actually sounds very wrong. Even if the thermal resistance is high it's not infinite: some heat will necessarily bleed through it, the case will become warm and that heat will radiate away from the device. Once the heatsink is "charged" its cooling effect will be limited by the surface area of the plastic: it may be low but it won't be zero. If you want to argue that it's lower than the output of the CPU then I don't know enough to argue against that, but you can't say it has *no* cooling effect, especially since the primary heat exhaust is open air via the USB, not enclosed in plastic. I can envision a USB powered fan which cools itself off if absolutely necessary for extended play.
 
Well, at GamesCom, we ran the system for about 30 minutes with 100% CPU load at Dual-Core 1.0GHz, and it never overheated. It reached maximum temperature after about 10 minutes.
Sure, it's not as effective as with some airflow like with a fan, but it seems to exchange heat enough to stay at a sane temperature.
 
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