Release Daikatana


ptitSeb

Serial Porter
Joined
Aug 15, 2012
Messages
9,330
Age
52
Location
France, near Lyon
Here is Daikatana, the game from John Romero.

preview1.png
The data files from the original game. If you don't have them, a Demo pnd exist, ready to play.

The game use gl4es, and is configured with shoulder button as mouse button, and Nubs configured for FPS game (Left nub to move, Right nub to aim).

The usual configuration files (left_nub, right_nub and .noshouldermb) are also used.


A video of the Gameplay of a beta version on the Pandora, by Ingoreis​

History log
=========

Build 06
------------

  • Fresh build
  • Using latest libs
  • Repackaged to fix some potential sound issue
Build 05
------------

  • Fresh build, with latest sources
  • Using latest libs
Build 04
------------

  • Fresh build, with latest sources
  • Switched to SDL2
  • Using latest libs (Brightness should work nicely)
Build 03
------------

  • Compatible with Firmware 1.62 and later
  • If on earlier firmware, no need to update
Build 02
-----------

  • Fixed the save issue.
Build 01
-----------

  • Initial build
  • Pandora customization
Game is pretty hard, and dark (and gloomy for 1st world), so I suggest to put more light in the Option menu.
 
Last edited:
Three cheers to ptitSeb for not only porting, but FINDING great games to port!
 
So this is from the OpenDaikatana project?


Edit: Or is there some deal going on?
 
Last edited by a moderator:
I never really liked that game on PC, maybe because of the blurry textures and the controls felt weird. It was many years ago when I played this game.

However, it looks really decent on the Pandora. I should give it one more try.^^
 
Last edited by a moderator:
So this is from the OpenDaikatana project?
No, it's closed sources, but thanks to @Lightkey I got access to them :)

I never really liked that game on PC, maybe because of the blurry textures and the controls felt weird. It was many years ago when I played this game.

However, it looks really decent on the Pandora. I should give it one more try.^^
Yes, it's smooth on the Pandora, and the controls are ok (well, you still need to get used to the nubs). The game is still frustating, with the many traps everywhere...
 
Last edited by a moderator:
Wow, when ptitSeb runs out of open-source stuff to port, he starts porting closed-source stuff!  :p

(and I also vote in favor of UT and SiN ;)  )
 
Last edited by a moderator:
http://oldunreal.com/


They seem to have access to the source of Unreal to do community patches and already added more modern renderers, soundframeworks and bugfixes as well as Linux support.
 
http://oldunreal.com/


They seem to have access to the source of Unreal to do community patches and already added more modern renderers, soundframeworks and bugfixes as well as Linux support.
Yes, but they cannot share the sources.

I need an agreement from Epic, and I cannot find any contact for that.
 
Last edited by a moderator:
You could try to join their team to be the one who will add arm linux support.


As they already did a Linux version it should be in range of their rights to port it to different platforms.


Edit: Also I would think they have a contact person at Epic.
 
Last edited by a moderator:
You could try to join their team to be the one who will add arm linux support.


As they already did a Linux version it should be in range of their rights to port it to different platforms.
In fact no it's not. They don't have to right to port to other plateform :( .
 
Last edited by a moderator:
Could posting in the epic forums get their attetion?


I could try to get some info if you like.


The version with qemu user already works but is way too slow.


The guys from oldunreal have made such deal before so why shouldn't it be possible for others.


Maybe they are afraid that somebody starts selling a crappy android version.


Edit: also sorry for all the offtopic talk. If appropriate a mod could split this discussion into a separate thread.
 
Last edited by a moderator:
Back
Top